kian che
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How to get the AI to fly in a straight line
kian che replied to kian che's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What should the params be? -
How to get the AI to fly in a straight line
kian che replied to kian che's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes ive tried a few altitudes. the current script now is deltaD flyInHeightASL [200]; (deltaD being the variable name of the aircraft) the same happens when the 200 is replaced with 400 and vice versa. ive also tried executing the script in the vehicles init and the AI pilot's init and it seems to have no effect. -
How to get the AI to fly in a straight line
kian che replied to kian che's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ah thats not a problem at all! The error still persists tho. Im trying to do some aerial refueling but the tanker aircraft keeps pitching up and pitching down unexpectedly, making it hard to properly line up. -
How to get the AI to fly in a straight line
kian che replied to kian che's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah right, ok. I'll try it again. -
How to get the AI to fly in a straight line
kian che replied to kian che's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This actually does nothing. The aircraft still flies below the specified ASL Altitude (750m) idk if im using the script incorrectly, but it definitely isnt working. -
kian che started following How to get the AI to fly in a straight line
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How to get the AI to fly in a straight line
kian che replied to kian che's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks! -
How to get the AI to fly in a straight line
kian che posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there The AI isnt flying in a dead straight line after I give it a waypoint. It seems to go up and then nosedive and then pitch up again, all throughout its flightplan. Its almost like its following the contour of the land directly beneath it, despite thee aircraft being 750 meters above ground Is there a script to prevent this, or how can I fix this? -
Is there a script to change a weapon on an aircaft to something that isnt there. Bit complicated but... I wanna be able to use the targeting pod on a jet and have 30mm fire wherever the crosshairs of the targeting pod are. (trying to recreate a hovering harrier jet with a minigun on it) Just think of a minigun being attached to the targeting pod, similar to an AC-130 does. Is there a script to do this?