Matt Hejl
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Everything posted by Matt Hejl
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It’s been a good minute since I’ve played is game (6-8 months). Main reason I left is I kept getting kicked out of lobby where it would disconnect there at the end. Anyways, has that improved? What has changed since then? thanks
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You are wrong. It's an advantage. You are using your whole arm and shoulder to pin point something. So the cursor is basically an extension of your arm. Now don't get me wrong there are some good thumbstick dudes, but it's an advantage to aim with a controller. Bottom line.
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I've prob played 6 games so far tonight and have been killed instakilled prob 4-5 games. First bullet that registers gets me.
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First off...I enjoy this game. Quite a bit and I think it has massive potential. It has some janky stuff and weird mechanics at times...but whatever. My questions is this, now that a majority of folks playing, including myself have their shelter built up where they are maxing it out or can sustain well (creating enough food, materials, etc...). Because of this, most encounters now seem to turn into just a deathmatch...or mini battle royale. I feel like most outlanders, including myself, go in and dont have a high priority to have to come out with a ton of loot. They will take it if they can, but its not crucial if they dont. So where are we headed? If there is no real reason to go in to get supplies to update your home or shelter, we basically have a deathmatch or royale type of game. But one that has some rough shooting mechanics. Like I said, I love the game and love the small adjustments they have been making. BUT FOR THE LOVE OF GOD, FIX THE FOOTSTEP SOUNDS. All I hear are kangaroos hopping around. Any and all comments, opinions are welcome. Just looking to strike up some dialogue on what you guys want, think will happen, needs to happen, etc...
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Maybe the release of another console is hindering progress on this game.
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Is this accommodating new players? Im assuming, like me, anyone thats played this game for any time at all will already have enough food stored up to complete this...already!
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When my teammate is around it sounds like he is hopping around. I hear like a rhythmic patter of his footsteps, not every step. Its obviously a bug and came back with the small update that took the christmas stuff away. This happening to anyone else?
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You are right on. This is my biggest issue now after patch. But to me its a pretty big one.
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Sounds are super important in a game like this...IMO
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Is nobody experiencing bugged footstep sounds? It happened to me all night that I played last night. Mainly my own teammate, but sometimes enemies. Just makes it hard to concentrate. Ill admit, I am a sound whore on these types of games.
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So it's random, but sometimes the gun just stops shooting. I'm ranting about it right now because it just happened. Waited a guy out, he had no idea...came running out of house, shot 3 bullets....all connected, but then wouldn't shoot (suomi). He took a second to find me, and did and killed me. He became a threat, so I would have had a ton of loot.
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1. loot was abundant...I agree. 2. I had a hard time hitting shots when encountering people. Aim felt fine, but shots didnt seem to register as well. Sometimes thats this game for me though. 3. My partners (I was playing duos) footstep sounds were bugged. Sounded like he was hopping unless I looked at him, and then sound was normal, but if he was to the side or behind me...it sounded bad. Enemies footsteps sounded fine.
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...If i stare directly at him or her, it clears up. As soon as I look to the side or he or she is behind me...it comes back.
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Is there any possible way to finish it?!?! Holy cow, with it going up every level in XP, theres no way you could get to 50 unless you played all day every day. Im not sure they calculated that right.
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2000-4000?! How? I can get 1800-2400 alot of times, but never pushing 3000, more less 4000. Thats nuts.
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Yea, not stop belly-aching about free passes and solo-teaming. HEHE. I dont care, really. I dont get all worked up. I do get worked up when I am in a game with tons of loot and my freaking gun wont shoot though! ha. We need to play together sometime. When do you play? As in USA time?
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You savage you...
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My experiences are loot being extremely thin. I used to loot vehicles about 75 percent of my encounters, and houses and etc the other bit...but I can go a whole round and maybe have like 5-7 slots of my backpack filled. Maybe its just bad luck, but loot seems so thin now.
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What is the method? I know if you go 3rd and then click the stick it will ADS, but then after that...it sticks to where I am always aiming down sights, but then sometimes reverts back to 3rd person. This screws me up on encounters, especially when its a surprise type attack. Is it me doing something wrong or what?
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Please fix the ADS issue. Kills the flow of the firefights. By the time you realize how your guy is aiming vs what you want to do...its too late.
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So technically its supposed to save on whatever you had it on last right?
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1. Is the only way to get new weapons, kill and loot and/or find blue prints? 2. Are blue prints only in crates? If so, how do you overcome being a low level player with low level gear, fighting guys with good scoped weapons and assault rifles. 3. What does breaking your stuff down do, other than give you materials? 4. Upgrading your house and table will enable you to do things quicker, produce materials, and what else? 5. Can weapons be upgraded? Scopes added, etc? Or they are what they are? Thanks...game seems fun! Any and all info you guys want to provide to help me get going, would be great.
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What about ADS vs 3rd person, I was under the impression that if you aim down your sights once, then every time you pull the gun up in that round it will be the same. I find it inconsistent though, sometimes it ADS and sometimes its over the shoulder.
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Want to give this game a go. Is it an easy learn? Are there any noobs running around so I will have a chance...lol? Is the player base big enough to find games easy? thanks
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So the radiation is what ends rounds if people are still in the map? How long does each round typically take?