-
Content Count
57 -
Joined
-
Last visited
-
Medals
Everything posted by -Joe-
-
Hm, it's good to know it's not syntax related. I'm using the Addon Builder that's part of A3 Tools.
-
Sadly, no luck - it's still popping out the same error even with the '\' at the front. Is it possibly an issue with the .rvmat file itself? class StageTI { texture="ALT_Units\data\uniforms\blouse_ti.paa"; }; ambient[]={1,1,1,1}; diffuse[]={0.40000001,0.40000001,0.40000001,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={0.2,0.2,0.2,1}; specularPower=100; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="ALT_Units\data\uniforms\Blouse_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="ALT_Units\data\uniforms\Blouse_AS.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture="ALT_Units\data\uniforms\Blouse_SMDI.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(3.48,0.03)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage7 { texture="a3\data\env_cloth_green_co.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; };
-
Thank you for that - it's proven quite useful! \o It's a bugger the vehicle / aircraft swatch is gone - admittedly, I've never been a huge fan of the pattern on vehicles, so I can work around that.
-
Is there a camouflage template for the AAF's digital floating around anywhere out there?
-
Evening Redd. \o Given the license, I assume you don't allow re-textures? Is there any chance we could get some AAF-themed camouflages further on down the line? They seem to be a bit partial to German vehicles in-universe with the Wiesel and the Leopard already.
- 315 replies
-
- redd vehicles
- marder
-
(and 8 more)
Tagged with:
-
Afternoon chaps, I'm currently in the process of tweaking our server.cfg to enable third-person-view; however, the current config doesn't seem to want to take. As far as I can see, with "thirdPersonView=1;" it should be functional, however by the time we make it in-game the server seems committed to enforcing first-person. We've double-checked a few times to make sure we're using custom difficulty as well. // DIFICULTY difficulty = "Custom"; class DifficultyPresets { class CustomDifficulty { class Options { reducedDamage="false"; groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=1; commands=0; waypoints=0; weaponInfo=0; stanceIndicator=0; staminaBar=0; weaponCrosshair="true"; visionAid="false"; thirdPersonView=1; cameraShake=1; scoreTable=0; deathMessages=0; vonID=0; mapContent=0; autoReport="false"; multipleSaves=0; }; }; }; Any thoughts?
-
What ho chaps. I've been getting the following error whilst testing out a new config. Cannot load texture 43rd_weapon\data\43rd_Weapon_M21_MPAT_Body_Co.paa As far as I can see within the file, the texture is there; and I've double-checked that it's been packed into the .pbo correctly several times now; texture name matching it up correctly and all. Does anyone have any idea what might be causing this? class CfgPatches { class 43rd_Weapons { units[]= { "" }; weapons[]= { "43rd_L_M21" }; }; author="43rd Airborne Regiment"; }; class CfgWeapons { class launch_RPG32_F; class 43rd_L_M21: launch_RPG32_F { author="43rd Airborne Regiment"; displayName="[43rd] M21 MPAT Launcher"; hiddenSelectionsTextures[]= { "43rd_Weapon\data\43rd_Weapon_M21_MPAT_Body_Co.paa", "43rd_Weapon\data\43rd_Weapon_M21_MPAT_Optics_Co.paa" }; }; };