Jump to content

Mr Sovic

Member
  • Content Count

    9
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Mr Sovic

  • Rank
    Private

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. How would I go about using diag_log? I have never used it before.
  2. so what if I set up the script to remoteExec on each machine? also, how would I go about this?
  3. Update. No luck so far. 😞
  4. I am going to try this out. The plane I use is from RHS, the C-130j. players aren't in turrets position
  5. I just tested this with AI. the AI does exactly what the script is meant to do. players are the only ones this script doesn't register for. What alternatives would recommend?
  6. I did use just _crew before. the reason I have it like that was to figure out why the script doesn't work in MP
  7. Hello. In my mission I want players to get eject from the plane when it reaches the trigger. In my trigger activation, I have: [planeBoii] spawn Sov_fnc_PlaneLineDrop; the function here works great on SP. I've tried remoteExec and it still doesn't work on clients. _yourvehicle = _this Select 0; _passengers = []; _crew = crew _yourvehicle; _dir = direction _yourvehicle; //Get everyone except the crew. { _isCrew = assignedVehicleRole _x; if(count _isCrew > 0) then { if((_isCrew select 0) == "Cargo") then { _passengers pushback _x }; }; } foreach [_crew,playableUnits,switchableUnits]; _yourvehicle say3D ["Sov_missile_hit",500,2,false]; sleep 2.9; _PS1 = "#particlesource" createVehicleLocal (getpos _yourvehicle); _PS1 setParticleCircle [0, [0, 0, 0]]; _PS1 setParticleRandom [0.2, [1, 1, 0], [0.5, 0.5, 0], 1, 0.5, [0, 0, 0, 0], 0, 0]; _PS1 setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 2, 6], "", "Billboard", 1, 1, [0, 0, 0], [0, 0, 0.5], 1, 1, 0.9, 0.3, [1.5], [[1, 0.7, 0.7, 0.5]], [1], 0, 0, "", "", _yourvehicle]; _PS1 setDropInterval 0.03; _PS2 = "#particlesource" createVehicleLocal (getpos _yourvehicle); _PS2 setParticleCircle [0, [0, 0, 0]]; _PS2 setParticleRandom [0, [0, 0, 0], [0.33, 0.33, 0], 0, 0.25, [0.05, 0.05, 0.05, 0.05], 0, 0]; _PS2 setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 0, 1], "", "Billboard", 1, 10, [0, 0, 0.5], [0, 0, 2.9], 1, 1.275, 1, 0.066, [4, 5, 10, 10], [[0.3, 0.3, 0.3, 0.33], [0.4, 0.4, 0.4, 0.33], [0.2, 0.2, 0, 0]], [0, 1], 1, 0, "", "", _yourvehicle]; _PS2 setDropInterval 0.5; _PS3 = "#particlesource" createVehicleLocal (getpos _yourvehicle); _PS3 setParticleCircle [0, [0, 0, 0]]; _PS3 setParticleRandom [0, [0, 0, 0], [0.5, 0.5, 0], 0, 0.25, [0.05, 0.05, 0.05, 0.05], 0, 0]; _PS3 setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 15, [0, 0, 0.5], [0, 0, 2.9], 1, 1.275, 1, 0.066, [4, 5, 10, 10], [[0.1, 0.1, 0.1, 0.75], [0.4, 0.4, 0.4, 0.5], [1, 1, 1, 0.2]], [0], 1, 0, "", "", _yourvehicle]; _PS3 setDropInterval 0.25; _PS1 attachTo [_yourvehicle]; _PS2 attachTo [_yourvehicle]; _PS3 attachTo [_yourvehicle]; _yourvehicle say3D ["Sov_Plane_fall",500,1,false]; //Now moveout only passengers leaving the crew inside. { _x disableCollisionWith _yourvehicle; _x allowdamage false; unassignvehicle _x; moveout _x; _x addBackpack "B_Parachute"; _x setDir (_dir + 90); sleep 0.7; _x allowdamage true; } forEach _passengers; But when I test with mates on a server it seems to not to want to work. passes up no error.
  8. Mr Sovic

    Racism and Spreading idology

    As a server owner who values free speech. This all comes down to the rules of the server. Just ignore him I reckon.
×