Jump to content

jaj22

Member
  • Content Count

    5
  • Joined

  • Last visited

  • Medals

Posts posted by jaj22


  1. 1 hour ago, bionicman303 said:

    One mission-related question though, since the new RHS 0.4.9 update is out since yesterday, are the Escape missions designed to randomly choose from the entire, say, Russian motorpool, including the newly added T-90AM, T-90SM and T-90SA or are vehicles entirely hard-coded into the mission file?

     

    They're hardcoded into UnitClasses.sqf for that faction setup, so any new unit classes won't be used until that file is updated.

     

    I would strongly recommend that if you add heavily armored vehicles to the military traffic arrays, you add additional lightly-armored vehicles to maintain the balance. Duplicate entries if necessary.


  2. 4 hours ago, flakerumia said:

    Hey guys, could you give me a tip how to change fractions? I have ported this mission into new Livonia map. However units are default NATO vs CSAT. I would to make mission LDF VS Spetznaz or something. I know there is a file called unitClasses.sqf but have no idea how to change it. Is it generated by some tool or manualy created... 😭 ?

     

    EDIT: Since LDF is independent is it possible to work it out? Or this mission is limited to fight betweend BLUFOR and OPFOR?

     

    It's really a three-faction game, blufor vs (opfor + ind). You can use any faction as any of those three though. You can see how they're set up at the start of UnitClasses.sqf.

     

    UnitClasses.sqf is manually created. You can find the unit class names by mousing over them in the editor. The older ones are also at https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST but I don't think they added the new units from the Contact DLC yet.


  3. 3 hours ago, striker1788 said:

    Hey, i just want to ask you something. Is there any chance to be on airports emty planes or something like that just random spawns it will spawn rarely it could be interesting. What do you thing About it ? :) 

     

    It's quite easy to add static vehicles to a specific map, if you know how to get files in and out of a pbo. I used "PBO Manager 1.4". Extract the mission.sqm from your favourite Escape pbo, open it in the Arma editor, add whatever vehicles you like and set their "presence" value as required (it's the percentage chance to spawn). Put the mission.sqm back in the pbo and it should work. This is how the boats are placed on the maps.

     

    I added some helicopter spawns to Malden because we had a player who really likes flying them. It's suicide, of course 😛


  4. On 7/20/2019 at 4:26 PM, DPM said:

    Sounds like a drone strike to me.

     

    This puzzled me initially, because we'd only played CSAT vs NATO, the NATO drones seemed harmless and we hadn't had any random explosion deaths since sorting out the tank skills. Then last night we played a couple of Tanoa APEX NATO vs CSAT games and got silently nuked on the evac site. Turns out that all three NATO drones in the list are unarmed, but one of the two CSAT drones is not.

     

    Bit too much like random death for me, so I'll probably comment out the armed drone.

×