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Hupara

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Everything posted by Hupara

  1. Hupara

    Grenade explosion script

    thanks for the help. I made it my own!
  2. Hello, Another question, hope somebody can help.. not much hope for that to happen:D There is scripts like fuse and shrapnel effect in some addon grenades, but i haven't been able to figure it out how to add them to my own grenades. Can somebody explain the process where and how I put the script to grenade it to do something when it expoldes and how I make it have a fuse for about 3 seconds. Also the grenade bounching on the ground effect confuses me. Is it somehow related to grenades .p3d file because even if I copy the grenade in config file and only change the .p3d file, the effects are gone. Please help me!
  3. Hupara

    Lap time script

    Ok thanks AGAIN 🙂
  4. Hello, Ive been looking for script that takes time when certain conditions are met and would show time that it took on the screen. I would like to make mission where there is a shooting range and you could test different weapons on targets and get time when all the targets are down. Could anyone help? Thanks.
  5. Hupara

    Sights are off

    Hello, My problem is that iron sights are not aligned correctly. Bullets go to the side, not center. I opened my gun 3d file and made sure that in the memory section the barrels end and start are in the center vertically and horizontally. Still bullets go to the right of the iron sight. Is the problem in sight 3d file or in the siht texture file somehow? If problem is the, how do I put them to the center? I would appreciate help. I did try search button but could not find answer. Best regards Hupara
  6. Hupara

    Sights are off

    Thank you for the tool recommendations guys. Now I have corrected those sights. Even tough sights seemed to be centered when looked them in the pantool they werent. It must be something to do with those custom recoil effects that were implemented by rcwc mod..
  7. Hupara

    Sights are off

    By the way that recoil effect in those sights is nice. Have to learn to make my own sights and with that effect! I haven't seen it in any other mod..
  8. Hupara

    Sights are off

    Yes i know. But it aint dispersion. I dont use rcwc mod, only those sights for my personal mod. Hitpoint is Too much to the right and same spot all the time. I have made dispersion to be about 4 moa for those guns and also use realistic trajectories (thanks to patch 2.01 its possible) and velocities calculated and tested also in real life by me:D But its still too much of center even from close ranges. It bothers me. Maybe i can make it work by learning more modding and or use better optics. All in all, thanks for your help guys!
  9. Hupara

    Sights are off

    Have to look that pantool when i have time. Thanks. Sights what im talking about is ak 74 and 47 sights that come with rcwc 4.9 mod. Those are nice sights. When I looked in to them, textures are correctly centered. It might be that the front post is so thin that it cannot be exactly center like krzych.. said. But it can be slightly moved because bullets hit too much to the right.
  10. Hupara

    Sights are off

    Thank you Macser. Downloaded GIMP and it seems easy enough program to use. Now having issues with saving my modifiend textures back to .paa files and with trancparency things.. just have to read some tutorials and this forum more.
  11. Hupara

    Sights are off

    They are custom as they came with mod. Picture being not centered was one of my thoughts too. Also tried moving the sight p3d file to right direction but seems that was not the case.. So is there some good program to easily determine the centerpoint for the texture? Than you for your answers guys.
  12. Hupara

    Sights are off

    Really a working solution from arma3? It doesn't have 2d ironsights like ofp..
  13. Hupara

    Grenade explosion script

    Zulu1 are you home yet? Seems like a long trip 😄
  14. Hupara

    Sights are off

    I'm talking about rifle weapon. I haven't seen any viewGunner position in any hand held weapon.
  15. Hupara

    Ballistic of Bullet/Shell in OFP

    Ok. I have to do some testing, but i have a feeling that it is not simulated for bullet either.
  16. Hupara

    Ballistic of Bullet/Shell in OFP

    Hello, Very interesting to read, thanks. One thing ive been wondering about ofp ballistics is that does the bullet energy or hit value decrease lineary as the bullet slows down. Do my guns bullet do less damage at long range than short? Is that modelled in ofp cwa?
  17. Hupara

    Grenade explosion script

    Thank you very much for your reply. I would be very pleased if you could help. I am making mod and sample would be great!
  18. I am waiting reply to this also. I am modding OFP and I have same problem.
  19. Hupara

    Grenade explosion script

    come on already, anyone? How do i execute shrapnel effect on my mod?
  20. Hupara

    Grenade explosion script

    Thank you for the answer! Well actually meant liberation mod grenades wchich are great. They rotate when flying, bounce on the ground ja have shrapnel effect when exploding. Also explosion effect is better. Does anyone know how execute script when grende explodes? I need that shrapnel effect.
  21. Hello, How to make static weapon sights so that when you press 'V', the player view is down the muzzle of the real static gun 3d model and not the normal sight siluet. I have opened addons that have it made but even if I have copied optics model and viewgunner and view optics part, all i get in my own addon is only crosshair cursor and not seeing the gun itself. What am I doing wrong? Also what is the command for invisible cursor type for weapon? I want to make some specific weapons without the cursor and not touch the difficulty settings. Hope my explanatios are simpel enough that somevody understands them. Best regards Me
  22. Hello, Im making ww2 mod for my slx installation and it is annoying that slx adds this hmg to all tanks via script even tough i dont want some tanks to have commanders mg. Im trying to locate and remove the tank commanders mg feature in slx, can anyone explain how to do that? Best regards Me
  23. Thank you. Yes, thats true but it seems with slx/group link that as soon as combat starts they go down. Thats sad, because group link makes game interesting. Wish I could disable gl script from certain units..
  24. Hello, Been tryin to find answers from all the forums but I cannot find. Even Grouplink and SLX readmes dont give you an answer. Is there any way to make unit stay in one pose with slx or group link mods? Or any way to disable gl features for specific units in a mission? What im tryin to do is to put soldier shoot over sandbags or to stay up standing even in fight. Disableai move, switchmove or setunitpos up etc commands doesn't work, not even together. Ai stays in place with disableai but it goes prone and other way around even if put up or down with setunitpos. These commands work with stock ofp offcourse but GL features seem to overwrite commands I give in the editor. Can anyone help me? Thanks.
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