Jump to content

Torical

Member
  • Content Count

    4
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Torical

  • Rank
    Rookie
  1. Torical

    Warlords

    Plugged it in, tried it, worked like a bloody charm. This is the reason you don't trust me with anything short of swinging a hammer madly at a piece plywood.
  2. Torical

    Warlords

    Cheers mate, pretty new to this and it's late so I'm running on fumes at this point.
  3. Torical

    Warlords

    As I said, I literally just copied over the wiki page starter and changed a single entry. class CfgWLRequisitionPresets { class MyWLAssetList // --- class name used in the Init module { class WEST // --- assets available for BLUFOR { class Infantry { class OPTRE_UNSC_Army_Soldier_Sniper_DES // --- must be asset class name { cost = 100; // --- Command Points required requirements[]={}; // --- dispositions required ("A" = airstrip, "H" = helipad, "W" = water (harbor)) }; }; class Vehicles { class B_Quadbike_01_F { cost = 50; requirements[]={}; }; }; class Aircraft { class B_Plane_CAS_01_F { cost = 7500; requirements[]={"A"}; }; }; class Naval { class O_Boat_Armed_01_hmg_F { cost = 500; requirements[]={"W"}; }; }; class Gear { class Box_NATO_Ammo_F { cost = 200; requirements[]={}; }; }; class Defences { class B_HMG_01_F { cost = 250; requirements[]={}; offset[]={0, 5.3, 0}; // --- custom offset (optional) }; }; }; class EAST // --- assets available for OPFOR { ... // --- rest of input }; }; };
  4. Torical

    Warlords

    Kinda at a loss here and figured this would be the place to ask. I've been trying to create a custom Warlords mission utilising Operation Trebuchet assets, specifically the Insurgents and Desert variants of the standard UNSC Army branch. All modules have been placed and correctly (As far as I'm aware.) configured. The Blufor side was renamed to OPTRE_UNSC as it's the only Faction Classname which points at the UNSC, and OPFOR has been renamed to OPTRE_Ins. The Description.ext file has been created and the custom assets code copied over directly from the wiki page. Now I feel this might be the problem, the fact that it technically isn't finished, but it seems silly to have to do everything then discover that one thing is ruining it. So I decided to change the infantry line to something from Operation Trebuchet. class Infantry { class OPTRE_UNSC_Army_Soldier_Sniper_DES // --- must be asset class name { cost = 100; // --- Command Points required requirements[]={}; // --- dispositions required ("A" = airstrip, "H" = helipad, "W" = water (harbor)) }; }; Yet when I input MyWLAssetList in the module, as you're supposed to, and enter the game the requisition menu is empty aside from the Strategy and Gear tabs. Even though there is prior code which is stock vanilla nothing shows up. I've been scratching my head for hours and can't suss it out so any help would be appreciated.
×