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banebu

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Everything posted by banebu

  1. Recently we've run into an issue due to the recent Arma 3 update, the one prior to contact DLC, that our server stopped showing mods on the server to our users. Our command prompt does have the list of mods under -mods="@example", and we've also tried enabling verifysignatures=2 and adding the public keys of some of the more popular mods such as ace as an effort to test if that would help it show up but no mods will show up. A quick search for Balkan Operational Unit on the arma 3 server list will show you that despite having mods on the server and the missions requiring specific ones that the server itself always shows "no mods". I'm hoping someone here can help us with the issue since we are a unit that is growing fairly fast and it's getting hard to dictate what mods need to be loaded to every member.
  2. it's just a ui with a lot of text boxs i can guarantee you tho that logs are definitely not off and i did write you what's under my mods section
  3. No, using google is not hard. But I guess reading is considering if you did you would know this isn't the RPT I'm looking for.
  4. I've checked literally every folder on the server, I have not find any evidence of an RPT file at all. We do have the server set up in that fashion so that is not an issue. I can not copy the command line due to how the hosting service is set up, we use pingperfect for our server hosting services. However I can post the mod line to you since that is all you're interested in anyways @CBA_A3;@ace;@Cup Terrains - Core;@RHSAFRF;@RHSGREF;@RHSUSAF;@ShackTac User Interface;@task_force_radio;@ACE Compat - RHS Armed Forces of the Russian Federation;@ACE Compat - RHS United States Armed Forces;@ACE Compat - RHS- GREF;@BackpackOnChest;@Enhanced Movement;@Balkan Armed Forces;@WMO - Walkable Moving Objects;@RHSSAF;@Rested Weapon Movement;@ACEX;@3CB Factions;@Vcom AI V3.3.2;@Kujari
  5. It's a rented server, could you explain to me how to find the RPT log? Or what exactly is RPT log even. // // server.cfg // // comments are written with "//" in front of them. // STEAM steamport =2317; steamqueryport =2318; // GLOBAL SETTINGS hostname = "Balkan Operational Unit | TS3: ts.ts-hosting.me:10059"; // The name of the server that shall be displayed in the public server list reportingIP = "arma3pc.master.gamespy.com"; // This is the default setting. Leave empty for private servers if you do not want your server listed publicly logFile = "A3Master.log"; verifySignatures = 0; BattlEye = 0; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "", "Dobrodosli u Balkan Operational Unit Server!", "Molimo pripazite kako se ponasate", "__________ SYSTEM MESSAGES __________", "Uzivajte u igranju", "IMPORTANT Verify Signatures is enabled", "Ne trolajte...", "TS3 Server: ts.ts-hosting.me:10059", "Web: www.Pingperfect.com", "TS3 Server: ts.ts-hosting.me:10059", "__________ END OF MESSAGE __________" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 50; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 1; // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 8; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. // MISSIONS CYCLE (see below) class Missions {} kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; This is the cfg file. I actually managed to fix the issue though after just clean wiping the server and setting everything up from scratch again. I'm not sure what the issue was. I did run into a new issue where mods are showing as missing but in total the mods "Content required by the server" include the amount of missing mods regardless. As in we have 21 mods on the server, it shows 18/2/1. Yet it automatically tries to load all 21 mods and I'm not quite understanding why is that.
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