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Volantarius

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About Volantarius

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  1. Volantarius

    setHit and setHitPointDamage Issue?

    Huh, I'm using ACE, CUP, and RHSUSAF. Probably should've tried this without ace since I know its handling damage as well.
  2. Volantarius

    setHit and setHitPointDamage Issue?

    I defined the script in CfgFunctions, and called the script in the Init line on a blufor unit. After playing the Unit has the visual damage. Once I shoot a body part, then everything resets and only that part got visually damaged. I can continue to damage the unit after though. I am disabling the ai with just disableAI "ALL", just to test out.
  3. Volantarius

    setHit and setHitPointDamage Issue?

    private _dude = _this select 0; _dude setHitPointDamage ["HitNeck", 0.9]; _dude setHitPointDamage ["HitPelvis", 0.9]; _dude setHitPointDamage ["HitArms", 0.9]; _dude setHitPointDamage ["HitLegs", 0.9]; Short and sweet. I am calling this as a function, not spawning.
  4. Hello! I'm using setHit and/or setHitPointDamage to damage a unit. I've set any of the Unit's damage names to 50% or above for visual damage. Testing in singleplayer, whenever I shoot a Unit their visual damage gets reset to the new location I've shot. In singleplayer locality isn't an issue. Is this a bug? Is this intended?
  5. Volantarius

    Thermal Signature Question

    class Wounds /// changes material of skin according to damage { tex[] = {}; mat[] = { "A3\Characters_F\Common\Data\basicbody.rvmat", /// what material is changed "A3\Characters_F\Common\Data\basicbody_injury.rvmat", /// how does the material look like in damage 0.5 and more "A3\Characters_F\Common\Data\basicbody_injury.rvmat", /// how does the material look like while the part has damage 1 }; }; Just to be clear for anyone else, the last two rvmat entries can be custom rvmats. Here they can have the StageTI be different!
  6. Volantarius

    Thermal Signature Question

    Alright so that didn't work.. But I did some thinking. The Wounds class for swapping materials on units has a fully damaged material, and if I swap it with a custom one that has StageTI use a precedual texture I can hide the thermal. Only issue though is that not all uniforms can't share this custom material but hey it works!
  7. Volantarius

    Thermal Signature Question

    Damn, yeah you're right. I just spent yesterday making a custom face with custom rvmats and the face is the only thing that was cold. All of the uniforms and hats would need a new rvmat. Although I was looking at a arma 3 sample model.cfg and it has properties for metabolism factor and temperature. I could try it on a unit config but im sure its only for model.cfgs. Thanks a lot!
  8. Hello I'm having an issue with finding out how to change the thermal image map for a unit. Is this defined in rvmats? Also how can I change a rvmat without creating duplicates? Can I use a hiddenSelections entry to change this aswell? Basically all I want to do is make a unit appear blank on thermal.
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