Jump to content

sheepster

Member
  • Content Count

    9
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About sheepster

  • Rank
    Private
  1. Okay, so I have one remaining question right now: How do I get my vehicles to show up in the virtual garage? I have now put things together so that the vehicles show up as individual Vehicles in the editor, so I can place them and choose my different skins on them there, but in the garage they are not in the vehicle list.
  2. Big Edit: sooo .... after a few "shower-thoughts" and an approach of not over-optimizing my code on my first ever project, I actually made it! I created a working mod-file! (It only throws one little error message right now, but I will try to polish that out on my own of course, before asking further questions.) Thanks guys for your help and the push in the right direction! 🙂
  3. Ok, so in the original mod I can only find a "config.bin", not a .cpp. How do I get that opened? Or am I looking in the wrong place?
  4. Hello, I hope I am in the right place here. I would like to make a few reskin variants for the Titus for a community I am playing in. I have made the first set of .paa-files now (there are 6 files required per color) for the first color now. Having made reskins for other games, I thought this was already the hard part 😄 But now I am completely lost. I cannot wrap my mind around how the creation of the config.cpp is done. I have, however, found some other threads here, and some (for me incomprehensible) tutorials around the net... Based on what I found, I have made this (my questions are behind the "<--"s): class CfgPatches { class sheepster_MSOGTitus { ammo[] = {}; units[] = {}; weapons[] = {}; vehicles[] = {"SHEEP_MSOGTitus_01"}; requiredVersion = 1.1; <-- which version is meant here? mine? the one from the original mod? requiredAddons[] = {"quin_titus"}; <-- this is what the pbo from the original mod is called author = "sheepster"; }; }; class WeaponFireGun; class WeaponCloudsGun; class WeaponFireMGun; class WeaponCloudsMGun; class CfgVehicles { class LandVehicle; class Car: LandVehicle { class HitPoints; class NewTurret; }; class Car_F: Car <-- what is required here? is "car_f" correct? { class Turrets; class HitPoints; class EventHandlers; class AnimationSources; }; class Offroad_01_base_F; <-- what do I have to put here? class Offroad_01_armed_base_F; <-- what do I have to put here? class C_Offroad_01_F; <-- what do I have to put here? class SHEEP_MSOGTitus_01: S_Titus_01_F { //INHERITS EVERYTHING THAT ISN'T OTHERWISE DEFINED BELOW FROM THE DEFAULT CIVILIAN OFFROAD author = "sheepster"; displayName = "MSOG Titus"; // the name it should appear as in the editor hiddenSelections[] = {"?????","?????"}; <-- what do I have to put here/where can i find these names? How do i find out which of the .paa-textures goes on which selection? hiddenSelectionsTextures[] = {"\MSOG_Titus_Reskin\grey\karoserie1_grey.paa","\MSOG_Titus_Reskin\grey\karoserie2_grey.paa","\MSOG_Titus_Reskin\grey\karoserie3_grey.paa","\MSOG_Titus_Reskin\grey\arx20_grey.paa","\MSOG_Titus_Reskin\grey\interier1_grey.paa","\MSOG Titus\MSOG_Titus_Reskin\grey\interier2_grey.paa"}; <-- I made the first color which is in a subfolder "grey" within my folder "MSOG_Titus_Reskin" }; }; For the question about "which texture goes on which selection", maybe this helps - it is the script I used to try the skin in the editor: titus setObjectTexture [0, "karoserie1_grey.jpg"]; titus setObjectTexture [1, "karoserie2_grey.jpg"]; titus setObjectTexture [2, "karoserie3_grey.jpg"]; titus setObjectTexture [3, "arx20_grey.jpg"]; titus setObjectTexture [4, "interier1_grey.jpg"]; titus setObjectTexture [5, "interier2_grey.jpg"]; And this is my folder tree for the folder "MSOG_Titus_Reskin": MSOG_Titus_Reskin │ config.cpp │ └───grey arx20_grey.paa interier1_grey.paa interier2_grey.paa karoserie1_grey.paa karoserie2_grey.paa karoserie3_grey.paa Can some of you give me some pointers how to proceed further? Also, what modifications do I have to make if I want to add a few more color options to my retexture? One additional question: Since the author of the original Titus-mod allows retextures if his mod is kept as a dependency: is that dependency created/registered by the game automatically, based on the following line? requiredAddons[] = {"quin_titus"}; Or do I have to put in something in addition to that? Thanks and have a nice weekend everyone! sheepster
  5. Well, I use an external sound card which uses USB. I had a feeling this error might be connected to us switching to a new version of TFAR. Can this be related? But I will try connecting my headphones directly to the PC and check if it happens again.
  6. Hi, I am playing on a server with a community and am the only one getting this crash, even though everyone is using the same modset. I have made two report files today, since it actually happened twice, and would be very happy if someone had a solution for me 🙂 You can find the files in my google drive links below. Best regards, sheepster https://drive.google.com/file/d/1IN1bOOwykPDzrvnv0PnVREPoRdRSLUvi/view?usp=sharing https://drive.google.com/open?id=13u4C1FtMP_mgS2UvxL7rbSaho6NA4nEF
  7. OK, so I was whining to a buddy in parallel, and he suggested to edit "triplehead = 1" in myname.Arma3Profile With "triplehead = 0" it now works as before ... Problem solved for me, but in my opinion this could work better. I guess it might be worth looking into this, since I bet there's gonna be more people playing ArmA on ultrawides in the future.
  8. Hi, so yesterday I tried to adjust my HUD so that it would show all displays around center of the screen when playing with a 49-inch monitor. Somehow now the following things broke. - in-game menu shows only in the center of the screen [image] - i cannot restore the HUD to show in all four corners anymore, it restricts itself to the middle [image] - editor only utilises same area in the center of the screen [image] - ACE NVG cuts off edges of the screen [image] - ACE goggle and map effects use only center of the screen [goggle] [map] I tried a reinstall, and a clean reinstall (deleted all steam-files, deleted what i found in "my documents"). But even that did not help. Did I miss something? Or is there any config-magic I can do to solve this without reinstalling everything for the third time now? Also, even after deleting everything from "My Documents", somehow after the reinstall, my profiles and launcher settings are still there... can this be the issue? Just making a new profile also does not solve the issue though. I am aware that the errors with ACE are mod-related, but also those were not occuring before I edited my HUD. Before I changed the HUD, my menus looked like this: 1, 2 I hope someone knows what can be done about this. These are my screen settings. Tried to use different ones, but that did not lead anywhere. Best Regards, sheepster
  9. Hi, I hope I am in the correct place here, but a friend of mine is experiencing regular crashes without error messages. They occur about once every 30 to 60 minutes. He does not speak English so he sent me his ArmaReport_Log zip-file and asked me to look at the issue. It is just really annoying at the moment, and it would be great if we could find a solution to play without all these crashes again. Should I just upload the whole 18MB file somewhere and link it here, or do you guys just need some specific files or text from within the zip? If I am in the wrong sub-forum please tell me where to go or move the discussion. Thanks in advance for your help! Best Regards, Daniel
×