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HokoB

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About HokoB

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  1. Hello I am creating a mission where I'm trying to get a plane to spawn to do CAS after a player has taken out AA. For whatever reason the CAS module wasn't working which I suspect is because the plane is from the IFA3 mod. I borrowed and edited a script from another thread: grp_P39 = [[6900, 7600, 600], IND_F, ["LIB_RAF_P39"], [], [], [], [], [], 10] call BIS_fnc_spawnGroup; wp_cas = grp_P39 addWaypoint [5575, 9200, 0]; wp_cas setWaypointType "SAD"; wp_cas setWaypointBehaviour "SAFE"; wp_cas setWaypointCombatMode "RED"; wp_cas setWaypointCompletionRadius 50; Upon activation the plane spawns just fine. I used coordinates instead of markers to make sure nothing was wrong in that department, but instead of flying to the Seek and Destroy waypoint the plane flies circles over its spawn Any thoughts? Thanks!
  2. I was wondering if anyone knew how to recreate the blue helmet light seen in the Contact missions.
  3. Thanks I'll look into using these mods.
  4. I'm making a mission where a squad has to take down AA turrets. I'm wondering if it's possible to spawn a plane, have it shot down, and when it's dead have it deleted and spawn back where it began. So that it acts as a guide to the players on where to go. So far I have "gun1G doTarget plane1" in one trigger, then "gun1G doFire plane1" in a trigger soon after. Then I have a third trigger a decent distance away with "plane1 setDamage1" in case the AA doesn't hit. So how I would go about respawning plane,1 with the same waypoint, to fly it through the triggers, and go through the same unfortunate fate? Thanks!
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