HokoB 0 Posted September 16, 2019 Hello I am creating a mission where I'm trying to get a plane to spawn to do CAS after a player has taken out AA. For whatever reason the CAS module wasn't working which I suspect is because the plane is from the IFA3 mod. I borrowed and edited a script from another thread: grp_P39 = [[6900, 7600, 600], IND_F, ["LIB_RAF_P39"], [], [], [], [], [], 10] call BIS_fnc_spawnGroup; wp_cas = grp_P39 addWaypoint [5575, 9200, 0]; wp_cas setWaypointType "SAD"; wp_cas setWaypointBehaviour "SAFE"; wp_cas setWaypointCombatMode "RED"; wp_cas setWaypointCompletionRadius 50; Upon activation the plane spawns just fine. I used coordinates instead of markers to make sure nothing was wrong in that department, but instead of flying to the Seek and Destroy waypoint the plane flies circles over its spawn Any thoughts? Thanks! Share this post Link to post Share on other sites
wogz187 1085 Posted September 17, 2019 @HokoB, Hey hoko! I think a similar issue was resolved here, hint: it isn't (broken). Have fun! Share this post Link to post Share on other sites
Larrow 2801 Posted September 17, 2019 4 hours ago, HokoB said: wp_cas = grp_P39 addWaypoint [5575, 9200, 0]; Incorrect params for addwaypoint. Quote groupName addWaypoint [center, radius, index, name] wp_cas = grp_P39 addWaypoint[ [5575, 9200, 0], 0 ]; 1 1 Share this post Link to post Share on other sites