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40 ExcellentAbout DegmanCro
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Rank
Private First Class
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Gender
Male
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Location
Dublin
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Interests
Arma modding since good ol' Flashpoint
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Steam url id
https://steamcommunity.com/id/degman
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Tactical Balaclavas v1.4.2
DegmanCro replied to DegmanCro's topic in ARMA 3 - ADDONS & MODS: COMPLETE
v1.4.2 update is out - new function delivery via CBA_A3 framework (now required as dependency) - fixed an issue where unit's face in 3den attributes would not show in the list, then result in default face when any change was applied (particularly with ToH Characters mod) -
AnimExport - Blender to model.cfg (complex multi-bone animations for objects/vehicles/weapons/etc.)
DegmanCro replied to DegmanCro's topic in ARMA 3 - MODELLING - (O2)
Direct animation type does not support vertex weights, neither does rotation or translation. Vertex is either a part of selection manipulated by an animation and moves 100%, or it isn't, therefore animation has no effect on it. .rtm type animation for man class (also animals) supports weights, but you don't need this tool for it. -
Tactical Balaclavas v1.4.2
DegmanCro replied to DegmanCro's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tactical Balaclavas v1.3 update Changelog: -
Idea: selection masking for heads/headgear. Use: CfgWeapons/CfgGlasses class MyBalaclava { maskedSelections[]={"Mask_LEar","Mask_REar","Mask_BackHead","Mask_TopHead","Mask_Neck1","Mask_Neck2","Mask_Neck3"}; // example set of mask_ selections to be assigned on A3 head models // masked selections are not rendered }; class myScarf { maskedSelections[]={"Mask_Mouth","Mask_Jaw","Mask_Neck2","Mask_Neck3"}; };
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Tactical Balaclavas v1.4.2
DegmanCro replied to DegmanCro's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tactical Balaclavas v1.2 update Changelog: - New 3DEN/preInit functions with big help of Eathox - Support for changing faces in BIS and ACE Arsenal - New balaclava variants: UK MTP, White, White (Skull 01), White (Skull 02) -
Tactical Balaclavas v1.4.2
DegmanCro replied to DegmanCro's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tactical Balaclavas v1.1 update Changelog: - brand new function delivery system that ensures all units will get appropriate face model while wearing a balaclava - fixed many compatibility issues -
CBA - Community Base Addons - ARMA 3
DegmanCro replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance we'd see support for SlotItemChanged (Arma3 v2.14) in extended event handlers? -
Tactical Balaclavas v1.4.2
DegmanCro replied to DegmanCro's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Next update will see a better adjusted balaclava with neck cut, as well as new colors and camo variants. -
DegmanCro changed their profile photo
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Tactical Balaclavas v1.4.2
DegmanCro replied to DegmanCro's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh, Steam is being Steam again. I dared to change description and now it's stuck in bot verification. 🙃 Edit: it appears to be resolved now. -
This tactical balaclava will fit under every helmet, beret, hat and chin strap without any signs of clipping through. Download on Steam Workshop How it works? Event handler will trigger when a human units equip a balaclava and issue them a head replacement while wearing it. This ensures visually appealing experience without balaclava clipping through helmet and straps. GitHub repo: learn how to make your own mod compatible with this new mechanism. https://github.com/DegmanDMAN/tacticalbalaclavas_arma3/tree/main Compatibility - ACE Arsenal - ToH Characters - Task Force Timberwolf Female Characters - Currently, the mod supports all Arma 3 vanilla faces, including DLCs (not creator DLCs) and expansions. If you're using (unsupported) modded faces, the function will issue you with a substitute face while you wear a balaclava. Modded face will be returned to your character again after you unequip the balaclava. Balaclavas Variants: - TB - TB, Under nose - TB + ESS ICE [goggles] - TB + ESS RollBar [goggles] - TB + EP Gatorz M [goggles] - TB + Combat goggles *special female variants for all above Colors: - Black - Black (Skull 01) - Black (Skull 02) - Green - Tan - Woodland pattern - Multicam pattern - Flecktarn pattern - CROPAT (Woodland) pattern - MTP - White - White (Skull 01) - White (Skull 02) Credits Degman - Project lead and developer Sellers: Hussky9 - Balaclava/ESS ICE/ ESS RollBar model and textures (CGTrader seller) 3dmilitaryassets - EyePro Gatorz Magnum model and textures (CGTrader seller) Mentors: Talya_Taya - Scripting: mentoring Eathox - Scripting: mentoring
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Would be cool to have this for men class (instead of having to add new weapon classes): PrimaryWeaponAttachments[]= { "some_optics", "some_silencer", "some_bipod" }; SecondaryWeaponAttachments[]= { "some_optics", "some_silencer" };
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Croatian military mod (@CROMIL)
DegmanCro replied to DegmanCro's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CROMIL v3.0 is out! -
Croatian military mod (@CROMIL)
DegmanCro replied to DegmanCro's topic in ARMA 3 - ADDONS & MODS: COMPLETE
BOV M86 (MG and HMG) BOV-3 BOV M83 POLO M-84A -
Croatian military mod (@CROMIL)
DegmanCro replied to DegmanCro's topic in ARMA 3 - ADDONS & MODS: COMPLETE
BOV-3 (SPAAG) BOV-1 M-83 POLO (ATGM) M-84A (older variant with DNNS-2 optical sights) -
Croatian military mod (@CROMIL)
DegmanCro replied to DegmanCro's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Patch #22/09/2022 released. Changelog: - fixed: M72 light machine gun 7-burst firing mode is no longer available to player - fixed: M72 light machine gun would turn into an AKM if operator were to use RHS fold function - fixed: Patria (BOV-P- xx) vehicles would become glossy and shiny upon destruction - fixed: IFV M80A now has functional hidden selections (those were already defined in config.cpp but were previously not included in model.cfg) - added: IFV M80A now has an additional seat to accomodate Troop commander, which previously was missing - added: Coat of Arms (of the Republic of Croatia) added on BOV-P amphibious variants - changed: existing groups were reorganized and new groups have been added