SpiesLikeUs
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Posts posted by SpiesLikeUs
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13 hours ago, Alwarren said:If you feel like it, feel free to make a better animation and send them over for inclusion.
I concur, and this is the result from porting reloads from RHS and NIA:
But all good if there are no new FAL reloads in the works any time soon. Besides, anyone can do this, and they should for their preference.
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Hey all,
I'd like to share my first mod, a audio mod for CUP that ports most of the weapon sounds from ARMA 2 into CUP.
Video Demonstration:
Features currently include:
- Nearly all firearms have their audio replaced by their ARMA 2 counterparts.
- Firing, and foley sounds are in accordance to their ArmA2-counterparts (or, at least so).The mod has been active for awhile now on armaholic, but I thought I just share it here too as well.
Download link: http://www.armaholic.com/page.php?id=34736
Enjoy.
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If you are using the All-In-One version, only CBA is required to run. Only run NIA core if you are using the individual weapon packs.
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On 2/3/2019 at 12:00 PM, syf said:I fixed the issues with missing launchers and Type 115 ammo, and a problem with grenadiers getting weapons without a GL. I also improved ammo and grenade selection a bit. Not sure if it's ok to just post the .pbo here, but I can share it via PMs.
Hey can you PM it? Thanks.
Community Upgrade Project - CUP Terrains
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Not this has been asked, but are there currently any other more buildings being remodelled in progress?