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Everything posted by b00ce
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WIP: Stuff you are working on 2!
b00ce replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Here's the current state of the model. Gray bits because I butchered my section count while feebly attempting to UV map it... -_- http://i167.photobucket.com/albums/u125/booce/buldozer2011-11-2422-44-11-06.png New peep sights. http://i167.photobucket.com/albums/u125/booce/ArmA%20II/Aliens/M-41a/ArmA2OA2011-11-2320-59-01-17.png And the gear icon, not that anyone really cares. :p http://i167.photobucket.com/albums/u125/booce/ArmA%20II/Aliens/M-41a/ArmA2OA2011-11-2321-11-01-33.png -
Ok, so I did the UV thing a while ago, but randomly get things that pop up in it :confused:, I guess my issue is with the sections. I don't have any RVMATs or anything like that. :o The section menu thing is full of: m41_main.paa [] *Not mapped* (random number) and one entry of: *Not mapped* [] *Not mapped* (881) They're ALL tied to different parts of the model. :butbut: This is going to be incredibly tedious. I screwed up a couple ways by: Attempting to create/apply the UV map outside of my P:drive.... Oh god the file path... good grief... Not adding an _CO to the filename. And making a fuck ton of attempts (Likely the source of my section count issue.) What annoys me the most is that parts of the model won't show up in the UV, by that I mean that little triangular streak behind the bolt here didn't get selected for some reason. That and I've been overhauling lots of parts that have been vexing me for a while, like the bolt, sights, the divots in the carrying handle, the stock, the grenade launcher, etc., further compounding the issue. Thanks for the help, Rock. Good news is that it only has 1466 points and 1735 faces so far. On a completely unrelated note; I'm using the M16a2 as a base class, but I can't seem to make a custom grenade launcher for it (It always ends up being the single shot M203). I've browsed the six classlist thing (An amazing tool by the way, thanks Stickboy :D ) looking for answers, but so far, no dice. Also, I get a "No entry 'bin\config.cpp.CfgSkeletons'." error. It has to be something in my model.cfg but I'm a complete noob and out of my depth with this one. Special thanks to Christian.1987's tutorial for getting it in game at all. :) Thanks for putting up with my wall 'o' text and problems. EDIT: Fixed my section-count issue via this thread. I got it down to 2 sections, 1 for the gun and the other for the muzzle flash proxy. http://forums.bistudio.com/showthread.php?t=65537 I remembered seeing something, that thread, about section counts a long while ago so I did a quick search.
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I think we all do that. :p Like everyone has been saying, transparency is key in both drawing new blood, as well as creating better content, but to a point. Hurray, we all agree with each other. :rolleyes:
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We were talking through Facebook, the TFB forums, TFB forum's PM system and here. LOL Thanks though. :D
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I have stuff in the works, don't worry. (Check the "WIP stuff you're working on" thread.) ;) I tried to give it some contrast with the green straps, its a lot more noticeable in my older versions. http://i167.photobucket.com/albums/u125/booce/ArmA%20II/ArmA2OA2011-11-1722-44-12-08.png As for the HGU-56 face shield, its not an HGU-56 helmet. I wouldn't mind having visors, though. Not only that, but I don't have the pilot MLOD. :rolleyes: I know PuFu is making an HGU-56p helmet and shield, though. Any one know how to get the signature programs to work? I start up the .exe and it flashes open, then closes. :butbut:
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WIP: Stuff you are working on 2!
b00ce replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Here's a WIP vid of my PulseRifle. MbFso-54EAg Still no texture. I hate UV mapping... :rolleyes: -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
b00ce replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What keys are you using for PTT and the radio? -
It would if I could figure out how. :p Thanks for the ArmAholic mirror. :D Edit: Foxhound... These are OA pilots. lol
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I think you need to get outside more often then. :rolleyes: Namely at dawn or dusk, you'll have a very hard time seeing in the direction of the sun. I love ArmA's sun-blindness, very realistic and can be used as a tactical advantage. ;)
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I did a looong assed time ago, before we got the custom helmets. But the format should be the same. And no, I don't have dropbox. Go easy on him Clav, he didn't know. :)
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He's in my unit and does all the custom skin configs. ;) I need to send him the versions with the name & rank patches. By the way, I already have all of the file names formatted, so all you need to do is paste them in.
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converting helis from arma 2
b00ce replied to andygm525's topic in TAKE ON HELICOPTERS - ADDONS & MODS: DISCUSSION
There are always the ArmA 1 MLODs. ;) -
I'm making a custom texture pack for my unit, which includes some custom weapons for the aforementioned vehicles. Right now I have weapon and vehicle configs in separate .pbo files, for the sake of my sanity. The only problem is that when I start ArmA with the addon, it doesn't recognize the weapons addon and throws an error on startup due to the dependency. I'm a newbie to configs, but I've narrowed it down to CfgMagazines (I think), mostly because Notepad++ doesn't display it the same as anything else (Class names are displayed in orange, not black, and its not grouped together properly.) and if I remove it CfgWeapons behaves normally. (Its not grouped properly either.) I know I did something wrong somewhere, but it eludes me. :( CfgMagazines: class CfgMagazines { class 40Rnd_80mm; class 60Rnd_CMFlareMagazine; class 12Rnd_Vikhr_KA50; class 128Rnd_KamovFlare_TFB : 60Rnd_CMFlareMagazine { count=128; }; class 12Rnd_Vikhr_TFB : 12Rnd_Vikhr_KA50 displayname="9A4172 Vikhr"; displaynameshort="Vikhr"; ammo="Vikhr_TFB"; count=12; }; class 40Rnd_S8T_TFB : 40Rnd_80mm { displayname="S-8T (AT)"; displaynameshort="S-8T"; ammo="S8_T_TFB"; count=40; }; class 20Rnd_S8T_TFB : 40Rnd_S8T_TFB { count=20; }; class 10Rnd_S8T_TFB : 40Rnd_S8T_TFB { count=10; }; class 4Rnd_S8T_TFB : 40Rnd_S8T_TFB { count=4; }; class 2Rnd_S8T_TFB : 40Rnd_S8T_TFB { count=2; }; class 40Rnd_S8KOM_TFB : 40Rnd_80mm { displayname="S-8KOM (HE)"; displaynameshort="S-8KOM"; ammo="S8_KOM_TFB"; count=40; }; class 20Rnd_S8KOM_TFB : 40Rnd_S8KOM_TFB { count=20; }; class 10Rnd_S8KOM_TFB : 40Rnd_S8KOM_TFB { count=10; }; class 4Rnd_S8KOM_TFB : 40Rnd_S8KOM_TFB { count=4; }; class 2Rnd_S8KOM_TFB : 40Rnd_S8KOM_TFB { count=2; }; class 40Rnd_S8KOR_TFB : 40Rnd_80mm { displayname="S-8Kor (Laser Guided)"; displaynameshort="S-8Kor"; ammo="S8_Kor_TFB"; count=40; }; class 20Rnd_S8KOR_TFB : 40Rnd_S8KOR_TFB { count=20; }; class 10Rnd_S8KOR_TFB : 40Rnd_S8KOR_TFB { count=10; }; class 4Rnd_S8KOR_TFB : 40Rnd_S8KOR_TFB { count=4; }; class 2Rnd_S8KOR_TFB : 40Rnd_S8KOR_TFB { count=2; }; class 40Rnd_S8TSM_TFB : 40Rnd_80mm { displayname="S-8TsM (Smoke)"; displaynameshort="S-8TsM"; ammo="S8_TSM_TFB"; count=40; }; class 20Rnd_S8TSM_TFB : 40Rnd_S8TSM_TFB { count=20; }; class 10Rnd_S8TSM_TFB : 40Rnd_S8TSM_TFB { count=10; }; class 4Rnd_S8TSM_TFB : 40Rnd_S8TSM_TFB { count=4; }; class 2Rnd_S8TSM_TFB : 40Rnd_S8TSM_TFB { count=2; }; class 40Rnd_S8DM_TFB : 40Rnd_80mm { displayname="S-8DM (Thermobaric)"; displaynameshort="S-8DM"; ammo="S8_DM_TFB"; count=40; }; class 20Rnd_S8DM_TFB : 40Rnd_S8DM_TFB { count=20; }; class 10Rnd_S8DM_TFB : 40Rnd_S8DM_TFB { count=10; }; class 4Rnd_S8DM_TFB : 40Rnd_S8DM_TFB { count=4; }; class 2Rnd_S8DM_TFB : 40Rnd_S8DM_TFB { count=2; }; }; Any other critiques are much appreciated. Thanks for the help in advance.
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Way ahead of you. ;) Look again.
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And my weapons & ammo confing. Updated as of 3 seconds ago. Ungh... I wish I knew what I was doing. :(
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I'll scour my RPT for anything of interest. :o Edit: Here's my RPT, I don't know why there are random bits about buildings and roads, my addon doesn't touch them. Here's my vehicle config, there's obviously something wrong with it as well, I'm going to try to update some interior textures, namely the Ka-52's instruments, the MH-60's dash and "Americanizing" the Kamaz.
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Sweet, thanks a lot! :D Edit: Just tested it, no joy. It still throws the error.
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Ppppffffffffffffff There are no WOMEN in the zone! :D
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class TFB_MTV_Ammo : WarfareSupplyTruck_RU { side=1 faction="TaskForceBlackJack"; vehicleClass = "tfb_support"; crew = "US_Soldier_Crew_EP1"; displayName="[=TFB=] MTV (Ammo)"; model="tfb_vehicle\cars\kamaz\Kamaz_Reammo.p3d"; hiddenSelections[] = {"kab"}; hiddenSelectionsTextures[] = {"\tfb_vehicle\cars\kamaz\kamaz_kab_co.paa"}; fuelCapacity=300 maxSpeed=115 transportMaxMagazines = 500; transportMaxWeapons = 2000; transportAmmo = 300000; }; Here's the config stuff for my ammo truck that I'm trying to get to work with the reloader.
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Do they have your money for ArmA 3 yet? Then they don't owe you anything.
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Jetpack Addon - Project
b00ce replied to Rexxenexx's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Try the F-35 sitting position, its the best I can think of. -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
b00ce replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Apparently, from what I'm hearing, its a Java update that breaks ACRE. Edit: The Automatic Updater uses Java, the Java update broke it, hence the crashes on start up and why the command line works. -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
b00ce replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I haven't heard of anyone having this issue at TFB, we're usually 20-30 strong on any given game night and have a LOT more on the roster. The only problems we've had are with people on new installs of windows and having the Dx issue. -
Go into the layer's properties in Paint.net (Where you change its opacity and name) and where it says "normal" play around with different settings like "multiply", "overlay" or some of the other ones, as well as different opacity levels. You could try making the layer lighter and give them the blending mode "Multiply", "Darken" or "Color Burn". Other than that, I have nothing. Edit: Whoops! Wrong paint! :o
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Wow. 40x40? :eek: