-
Content Count
1474 -
Joined
-
Last visited
-
Medals
Everything posted by b00ce
-
Military SciFi Projects Thread
b00ce replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Actually tried texturing my Pulse Rifle, instead of the rushed crap job I did the first time around. :) -
I do remember something to that effect, so at the very least it would be possible to mod in like in SLX. But BIS will not put it in vanilla, which they have made abundantly clear.
-
BIS has said (Numerous times) that dismemberment will not be a part of vanilla ArmA3, or any ArmA game for that matter. You won't change their minds.
-
Military SciFi Projects Thread
b00ce replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Right now the way it is set up (I think) is you enter between the front landing gear on the ground. The stairs/ladder isn't going anywhere, I'm making this thing as accurate as I can. I was thinking about having the entrance in the cargo bay, right behind the cockpit. I like the idea of having it at the base of the stars, though. -
Looked like Tavors on the top and right, I don't know what the left was.
-
HGU-56P helmet confirmed! :D I've been waiting for these bad boys for a LONG time! Also, looks like there is an AA version of the Namer.
-
Military SciFi Projects Thread
b00ce replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I think there may be one. But I'm probably wrong. You could always try making one yourself (From scratch, bad things happen to people who copy things without permission in this community. Its VERY easy to tell.). ;) Also! Update. :) I added the little sloped bit on the rocket pod arms in front of the rocket engines. Reference this picture, ignore the... alien... Also worked a little on the rear landing gear, but mostly the stairs because the former is stupid. Reference this image for the stairs. I'm thinking about making the entrance in the cargo hold. What do you guys think? -
W.I.P US C.L.S (Combat Logistics Support)Vehicle Pack
b00ce replied to f2f_bho's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
How many points and faces is that monster? -
BI staff haven't commented on Booster's post yet, THEREFORE IT MUST BE TRUE!!1!1!!!!11!!!one!!!
-
Or we'll see footage from E3 and realize that he was right about everything... It can go either way, really.
-
Military SciFi Projects Thread
b00ce replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm starting to realize that the model.cfg is going to be a bitch and a half... -
Military SciFi Projects Thread
b00ce replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That right there is straight up Oxygen 2, because other programs are too expensive and/or too complicated for me to wrap my head around. ;) I keep putting off the rear landing gear because its dumb, so I'll start refining the ramp soonish. :p -
Military SciFi Projects Thread
b00ce replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Slight update: Worked on the front landing gear well and the flapie cover things. Also UV mapped the glass, RVMAT still WIP, naturally. -
buldozer is constantly crashing
b00ce replied to [frl]myke's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
I just got this issue today, after UV mapping the glass of my Dropship (UD4L_glass_ca.paa), only I don't even get a glimpse of my model before it crashes. I tested Bulldozer to make sure that it wasn't my computer/the program with the BI sample models and they work perfectly. I'm at a loss. Edit: Now that I think about it, I haven't been in bulldozer for a while, so its probably something other than the texture. Edit2: I need to stop trying to fix my issues after I post. As it turns out, buldozer doesn't like "UD4L_glass_ca..paa". -
Wow, great work man. Those are looking sweet!
-
They did say that they were using what they learned from updating the netcode for ArmA 2 in ArmA 3. I don't remember where I read it, though.
-
Amen. The "tactical pace" is the same as the combat jog in SMK animations, the only difference is the fact that the animation was motion captured by someone who was in the military. Hopefully more features of SMK animations will be "ported" over to ArmA 3, it adds a LOT of functionality and is really intuitive once you get used to it.
-
I thought it was live action video at first. :p Then I picked it apart. lol
-
It looks like the light is going through the hangar, but I can't tell if it is the window or not. Stupid tiny gif.
-
Military SciFi Projects Thread
b00ce replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I plan on it, but don't know how hard or easy it'll be. Its probably outside the scope of my ability, so I may have to outsource if worst comes to worst. -
Are you running Mando?
-
Printed, Full Sized map of Limnos with Sprocket Purchase/preorder Possible?
b00ce replied to -=seany=-'s topic in ARMA 3 - GENERAL
What would be cool is if it were scaled to 1:50,000 so you could use a protractor to find grid coordinates. Here are some examples of US 1:50,000 scale maps. They're BIG, so be warned. ;) http://173.236.29.66/~cambodia/L7016%20entire/5729%201%20Xom%20Ong%20Thay.jpg (~800kb) http://173.236.29.66/~cambodia/L7016%20entire/5830%201%20Chhuk.jpg (~1400kb) What would be even more awesome is if the map came with one of these (The aforementioned protractor). :cool: -
You have to click the link AND enter your user information to "log on" to the site. It is incredibly easy to avoid.
-
Fayshkhabur V1.0 Released
b00ce replied to =kct=blackmamba's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I can confirm, the ArmAholic links are all dead and I'm not about to download the map for 5 hours. -
DayZ Zombie RPG (Unofficial Mod) Alpha
b00ce replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Combined ops Lite maybe?