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Monosyllabicben

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Posts posted by Monosyllabicben


  1. HI, Wonder if anyone can help me?

    (I've only just started trying to this a week ago so my knowledge of scripts is really limited) 
    I am running ravage mod with this as well and also have areas where higher end vehicles spawn.

    I currently have a basic script running 

    Spoiler

    {
       _x addAction ["Hot Wire", {(_this select 0) call HG_fnc_setOwner;}];
    } forEach vehicles;

    So it allows me to take ownership of vehicles that have spawned in through ravage or any other means but it also means I can take ownership of other players vehicles. 

    I tried to make something that would check for ownership but just couldn't figure out how to get it to work. 

    if anyone has the time to help its appreciated.


  2. 20 hours ago, socs said:

    Out of curiosity do you have the kill rewards working?? And the ranking system in SP? Im trying to get it to work but nothing I tried has been of any use to me.. Any help would be appreciated thanks!

    I run this along with the ravage mod and get $ and xp for killing zombies.
     

    Spoiler

    in the KilledEvent Handler section of the Ambient Zombie module i have 
    [10,0] call HG_fnc_addOrSubCash; [10,0] call HG_fnc_addOrSubXP;
    add 10 $ per kill and 10 xp

     

    • Like 1

  3. On 29/12/2017 at 12:38 PM, hoverguy said:

    Hello @bl2ck dog

     

    Thank you! Make sure you have all the required stuff in initPlayerLocal.sqf, have you tried the provided mission in editor? Is it working?

     

     

    I was having A bit of an issue with vehicles so i tried it on the provided mission and still have an issue where I can see inventory or empty vehicle but I can not enter the vehicle.
    Made a video of me unpacking. then editing the suv price to $100 so I can buy one then load up arma and run the mission. 

    Spoiler

     

    Let me know if i'm doing something stupid please.
    I've got this running in a single player and everything else seems to work spot on. 

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