Monosyllabicben
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Posts posted by Monosyllabicben
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20 hours ago, socs said:Out of curiosity do you have the kill rewards working?? And the ranking system in SP? Im trying to get it to work but nothing I tried has been of any use to me.. Any help would be appreciated thanks!
I run this along with the ravage mod and get $ and xp for killing zombies.
Spoilerin the KilledEvent Handler section of the Ambient Zombie module i have
[10,0] call HG_fnc_addOrSubCash; [10,0] call HG_fnc_addOrSubXP;
add 10 $ per kill and 10 xp- 1
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On 29/12/2017 at 12:38 PM, hoverguy said:Hello @bl2ck dog
Thank you! Make sure you have all the required stuff in initPlayerLocal.sqf, have you tried the provided mission in editor? Is it working?
I was having A bit of an issue with vehicles so i tried it on the provided mission and still have an issue where I can see inventory or empty vehicle but I can not enter the vehicle.
Made a video of me unpacking. then editing the suv price to $100 so I can buy one then load up arma and run the mission.SpoilerLet me know if i'm doing something stupid please.
I've got this running in a single player and everything else seems to work spot on.
[Release] Simple Weapon Shop System
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
HI, Wonder if anyone can help me?
(I've only just started trying to this a week ago so my knowledge of scripts is really limited)
I am running ravage mod with this as well and also have areas where higher end vehicles spawn.
I currently have a basic script running
{
_x addAction ["Hot Wire", {(_this select 0) call HG_fnc_setOwner;}];
} forEach vehicles;
So it allows me to take ownership of vehicles that have spawned in through ravage or any other means but it also means I can take ownership of other players vehicles.
I tried to make something that would check for ownership but just couldn't figure out how to get it to work.
if anyone has the time to help its appreciated.