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Everything posted by BRPVP
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Profiling Data says something is wrong with PhysX
BRPVP replied to BRPVP's topic in ARMA 3 - TROUBLESHOOTING
I will try to use allDead command to detect that. -
Profiling Data says something is wrong with PhysX
BRPVP replied to BRPVP's topic in ARMA 3 - TROUBLESHOOTING
I already do that, fps is good on server and clients: All objects that don't require interaction (wall, floor,ceil, most of it) are created as simple objects. All vehicles that don't have a player interacting have enableSimulationGlobal set to false server side. -
Profiling Data says something is wrong with PhysX
BRPVP replied to BRPVP's topic in ARMA 3 - TROUBLESHOOTING
A player got this when the problem happened: * Thread Main Thread total; 0.03745; 133.16768;"" evwfGet; 0.03866; 0.00200;"" winMs; 0.04814; 0.12449;"" dlcSim; 0.26805; 0.00011;"" input; 0.29877; 0.01067;"" wSimu; 0.31291; 132.88429;"" memWD; 0.31341; 0.00401;"" evGet; 0.34330; 0.00001;"" memFrA; 0.36319; 0.00033;"" vmVer; 0.36588; 0.00429;"" memFr; 0.40148; 0.00037;"" evGet; 0.41883; 0.00001;"" MFDManager; 0.42401; 0.99357;"" wDisp; 1.41796; 0.02677;"" gbFrm; 1.44534; 0.01263;"" rtSim; 1.46001; 3.49398;"" netwT; 4.96128; 1.90326;"" wSimA; 6.88166; 83.20762;"" PhsXF; 6.88183; 56.98078;"" EpeFR; 6.88202; 56.98037;"" epeCR; 63.85886; 0.00301;"" EpeCR; 63.86117; 0.00011;"" You can see wSimu/wSimA/PhsXF/EpeFR is lasting for 56.9 ms. What is this EpeFR? I'm not sure if i made me understand. Fps is 60, and suddenly it falls to 5 or 10 and stay like that forever until the player relog. -
BRPVP - Survive, Coop & PVP Evolved
BRPVP replied to BRPVP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I devour each bit of attention i get to keep my will on BRPVP. I was on a very bad feeling, and someone created a France server of BRPVP. What renewed my self on BRPVP. BRPVP is a great piece of code, sorry to say, and i hope you will enjoy it if you try. I heard the comunity a lot, but final word is always mine. Not obstant, many of the requests was implemented in BRPVP. BRPVP Situation: At date we have 10 servers. They are in Russia, France, China and Brazil. Many servers are from China. Most servers uses the NO-MODS version: https://www.battlemetrics.com/servers/search?q=BRPVP&game=arma3&status=online&sort=score Number of servers is ok, 10, but player count, except from some China servers, is very low. But even with low player count, some servers are lasting for years, i really don't know why they don't turn it off. If you want to try BRPVP as a player or as a Server Owner, and want some help, talk to me in PM or post here. I preffer you to post here so everyone can see 🤗 -
Can i change the simulation of a PhysX object to "House"?
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Profiling Data says something is wrong with PhysX
BRPVP replied to BRPVP's topic in ARMA 3 - TROUBLESHOOTING
The fps is 103 in the image because it's my computer, i got the TXT file and loaded it in my computer with "paste all". The real player was having 10 fps. -
Profiling Data says something is wrong with PhysX
BRPVP replied to BRPVP's topic in ARMA 3 - TROUBLESHOOTING
Lots of static objects, all arround the map, but most are simple. Also many vehicles, all arround the map, not only in one place. The problem is the time it take to compute those px things, it's too much. All is ok and sunddenly fps fall to 10 or 5. If player relogs then fps back to normal again. Happens with just some players. I asked hin to update his PhysX, but he is already using last version. He is trying now to put PhysX calculation on CPU to see what happens. Some players have that, it's a Chinese server. I'm about to receive some more profiling datas. -
Make jet weapons lock on players of the same side
BRPVP posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi! I'm trying to figure out how to make a player in a jet lock in another players of the same side. In my mission all the players are opfor, but they are not really friends, so because of this i want then to be able to lock on other opfor players when they are using a jet. What happen today is that the other opfor players appears as friends and weapons don't lock. I tried this: EAST setFriend [EAST,0]; But this makes player not able to enter in the same vehicle. Can anyone help me please? Thanks! -
Make jet weapons lock on players of the same side
BRPVP replied to BRPVP's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
No help? -
BRPVP - Survive, Coop & PVP Evolved
BRPVP replied to BRPVP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
BRPVP NO-MODS, BRPVP NO-CUP and BRPVP MAIN/CUP was updated with some changes: BRPVP NO-MODS (mods: no mods!) changes from V003 to V003A: (V003A) Added random PVE area. (V003A) The mine detector now can find buried money and boxes. (V003A) Added mission: Buried Loot and Money. (V003A) Reworked the 3D icon agregator code, more optimized and simple. (V003A) Player can carry one mission loot box. (V003A) Players can bury mission boxes (not base boxes). (V003A) You can transfer itens from boxes and vehicles to the ground. (V003A) Fixed delay when buying a item on the weapon items menu. BRPVP NO-CUP (mods: BRPVP) changes from V080 to V080A: (V080A) Added TFAR radios on traders if TFAR mod is running. (V080A) The bandit state now stays until server resets. (V080A) Players in PVE area can see each other. (V080A) Hole missions don't appears near the ocean anymore. (V080A) Fixed buried boxes not acessible after server restart. (V080A) Reworked the 3D icon agregator code, more optimized and simple. (V080A) Fixed delay when buying a item on the weapon items menu. RPVP MAIN/CUP (mods: CBA, BRPVP, CUP WEAPONS) changes from V080 to V080A: (V080A) Added TFAR radios on traders if TFAR mod is running. (V080A) The bandit state now stays until server resets. (V080A) Players in PVE area can see each other. (V080A) Hole missions don't appears near the ocean anymore. (V080A) Fixed buried boxes not acessible after server restart. (V080A) Reworked the 3D icon agregator code, more optimized and simple. (V080A) Fixed delay when buying a item on the weapon items menu. Download server files in http://www.brpvp.com. -
Adding requiredAddons to a mod
BRPVP replied to ColonelKernel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, My last release was with {} and no problems at all, but i'm adding "A3_Data_F_Enoch_Loadorder" for the next release.- 8 replies
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BRPVP - Survive, Coop & PVP Evolved
BRPVP replied to BRPVP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry for the links off problem, but now the links are back with a new version with tons of new features. Most of this features require the mod BRPVP so if you choose to use the NO-MODS version you will be missing most of it, not obstant, a big part of the changes that don't require BRPVP mod was done in the NO-MODS version. Enjoy! And since mantain 3 versions of BRPVP is a lot of work, if you find any problem please contact me. BRPVP UPDATED FROM V070 TO V80: CHECK IN http://www.brpvp.com. Changelog: - Pilot and copilot can now eject from the vehicle. - Base ladders don't need to be hacked anymore. - Added Teleporter Device to put on bases. - Optimized infected city to consume less fps. - Added food, you need to eat each 30 minutes to not die. - Added Energetic: holds your hungry on zero for 1 hour. - Added gold suitcases and gold bars. - EV missions now gives gold reward. - Added Gold Traders where you can sell your gold. - Now you can set planes facing direction. - You can build a Kiosky on your base to provide food. - Images and sounds are not in the mission file anymore. - Changed 3 trucks cargo space from 3000 to 12000. - You can use a hydraulic jack to push vehicles. - Fixed not be able to mark from drones and vants. - Added anti zombie item players can carry and use. - All the status appears in B&W when they are off. - Now you can set Ctrl + 1, 2 and 3 marks on map. - Added scaner item to verify near persons and vehicles. - Added fuel gallon item to refuel vehicles. - You can plant fuel gallons and shot then to explode. - Some optimizations on zombies. - Tweaked zombies explosive attack and jump. - Base storage boxes don't have physics anymore. - All money earns and costs divided by 100. Run SQL to update your database! - Created a floor that freeze enemy vehicles. - Added Kajman back to EV missions. - Was not possible to sell one Qillin vehicle, fixed. - Removed wrong items from the construction catalog. - Decreased general AI acurracy. - Removed TS and Discord link from the status bar. - When map show is needed, map is show centered. - Fixed show links box size, when 2 links only. - Reworked the visual of F2 and F3 menus. - Added farm tools and farm system. - Added craft machines and craft system. - Fixed a bug in static turrets simulation on/off. - Added turrets to the vehicle missions. - Optimized cargo save on database to consume less data. - Fixed a bug that can duplicate items in containers inside boxes. - Added a Insurance trader in main airport for planes/jets. - AI loot tweaked and now liberated by default. - Fixed boxes and vehicles cargo changes not saving. - Get over action (usually key v) disabled on enemy bases. - The flag owner have complete acess to objects on his flag. - Player can carry one mission loot box. - Vehicle mission start time is now aleatory. - Vehicles get in vehicle mission can't go immediately to virtual garage. - Missions rare loot rebalanced. - Zombies gives exactly the magazine you used on then. - Fixed different access types to the teleport stone. - Added animation to the bus service. - Decreased price of the bus service. - Added farm and craft helper menu on F2. - Created payd mines with specific ores (iron, coal...). - Created Private mines where you pay to farm exactly what you want. - Players can bury mission boxes (not base boxes). - The mine detector now can find buried money and boxes. - Added mission: Buried Loot and Money. - Removed car wrecks from EV mission to avoid mega farm on then. - When choosing bus destine zombies will not hit you. - Added rare item to change any private vehicle ownerity. - Remove a flag wall give you 70% of the wall price. - Fixed map icons text using server language. - Insurance is now transfered to the new vehicle owner. - Farmed ore on private mines will respawn after some time. - Missions was spawning too fast: tweaked mission spawn delay. - When spawning on base the helper quadbike does not appears. - Now all player marks (3D and 2D) still appears when he is dead. - Added random PVE area. - Reworked system that checks if player is inside a key area. - Disabled disposable launchers by default in CBA settings. - Fixed guided rockets not saving in boxes. - Fixed wrong use of addWeapon when linkItem is the correct. - Added a construction loot box in each EV mission. - Admins now have a 100% separated character from their no-admin character. - Removed the use of createVehicleLocal command. Teleport Stones. -
BRPVP - Survive, Coop & PVP Evolved
BRPVP replied to BRPVP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Download links fixed. -
Adding requiredAddons to a mod
BRPVP replied to ColonelKernel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My friend. If my addon make use only of vanila Arma 3 content i can use requiredAddons[] = {};?- 8 replies
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BRPVP - Survive, Coop & PVP Evolved
BRPVP replied to BRPVP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check next update changes on second post. This update will be huge! -
AT Turrets shoting from dist > 10 and 0 sec lock time
BRPVP posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
This is ok to make AI into I_static_AT_F turrets shot from any distance greater than 10 meters and instantly lock on vehicles (0 seconds lock time)? class CfgAmmo { class M_Titan_AT_static; class M_BRPVP_Titan_AT_static: M_Titan_AT_static { fuseDistance = 0; missileLockMinDistance = 10; weaponLockDelay = 0; missileLockMaxSpeed = 100; }; }; class CfgMagazines { class 5Rnd_GAT_missiles; class 1Rnd_GAT_missiles: 5Rnd_GAT_missiles { ammo = "M_BRPVP_Titan_AT_static"; count = 1; }; }; The I_static_AT_F turret originally uses the 1Rnd_GAT_missiles magazine, so i changed this magazine ammo to do what i want. But it's not working 👀 -
BRPVP - Survive, Coop & PVP Evolved
BRPVP replied to BRPVP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm planing to do a BRPVP WW2 Survive mode based on original BRPVP. Anyone interested? -
Action on doubleClick for custom inventory item
BRPVP replied to Tova's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Tova This worked for you? @Spatsiba <ITEM> is the classname of the clicked item? -
BRPVP - Survive, Coop & PVP Evolved
BRPVP replied to BRPVP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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BRPVP - Survive, Coop & PVP Evolved
BRPVP replied to BRPVP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
BRPVP V071 WITHOUT MODS! We have now 3 releases: 1 - BRPVP CUP version: Mods are Cup Weapons, CBA A3 and BRPVP mod. 2 - BRPVP NO-CUP version: Mods is just BRPVP mod. And now the third release: 3 - BRPVP NO-MODS version: No mods! Versions 1 and 2 will be fully updated with new features. Version 3 will only receive bug fixes and fixes related to Arma 3 updates, probably most of the new features will not be avaliable to it, but some can happens. Check http://www.brpvp.com for all 3 versions download! Thanks for your attention! -
You is completely wrong.
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BRPVP - Survive, Coop & PVP Evolved
BRPVP replied to BRPVP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
BRPVP V071 WITHOUT CUP WEAPONS! Since many server owners not updated to V070 because of CUP Weapons, i did a up to date version, V071, with no CUP Weapons. You can dowload it in http://www.brpvp.com. This version is more up to date than the V070 with CUP Weapons. The changes are: Changes from V070 to V071: - Pilot and copilot can now eject from the vehicle. - Base ladders don't need to be hacked anymore. - Added Teleporter Device. - Optimized infected city to consume less fps. -
Modders put the change log if they want. We are on modders hands if choose to use their work, it's free, and you can only say thanks or bye bye.
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BRPVP - Survive, Coop & PVP Evolved
BRPVP replied to BRPVP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
BRPVP updated to V070, you can download server files here: http://www.brpvp.com See on previous post or in www.brpvp.com inportant info about update V070. BRPVP v065 to v070 changelog: - Tweaked missions loot and money reward in general. - Tweaked rare items in missions loot. - Changed the transport mission vehicle to a non-DLC vehicle. - Removed CTRG anti-thermal uniform from houses loot. - The altis wall now is draw on map. - Loot box with rare itens now make a sound when you open then. - Increased the cargo of the personal vault in 75%. - Many AI units now drop a money suit case when die. - Can't sell some vehicles in Dismantle trader: fixed. - Added bus services on the Altis main road. - Fixed bipod duplication due to a change in BI function. - Random respawn is not lost when the player reconnects. - Die to zombie explosion don't generate random respawn. - Flag wall remade, this can require a wipe. - Base ceil is now made of a new object, thanks to Helion4. - You can choose the size of the flag wall doors. - Traders can show you only items for your current weapon. - Fixed log explosion when a flag is deleted for no payment. - Player dead body now can be moved 35 meters away. - Added CUP Weapons to loot, traders and missions reward. - Added CBA A3 mod since it's required by CUP Weapons. - Added our own mod (BRPVP) with some original models. - Ctrl 1, 2 and 3 put the mark exactly where you are looking. -
BRPVP - Survive, Coop & PVP Evolved
BRPVP replied to BRPVP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
INPORTANT INFO ON FUTURE V070 UPDATE BRPVP V070 update will make use of 3 mods, they are: BRPVP Mod: A small mod with some original assets made for BRPVP. CUP Weapons: A weapons mod that bring to Arma 3 all weapons from Arma 2 + DLCs series. CBA A3: A Mod required by CUP Weapons. BRPVP code was changed to use BRPVP Mod and CUP Weapons content, also CBA, required by CUP Weapons, come with many on hand functions and we started to use some of it. Since i have no time to mantain a BRPVP with no mods project and a BRPVP with mods project, i choosed to go to the mod way definitely. Another inportant thing about V070: the flag walls was optimized to be 100% inside the flag area, and this can interfere in actual bases state because it will move the actual flag walls, also we are using a new object for the flag ceil that can change actual base ceils. Sayd that, may be V070 will require a wipe on your server to renew bases, only you can say.