Jump to content

BRPVP

Member
  • Content Count

    158
  • Joined

  • Last visited

  • Medals

Everything posted by BRPVP

  1. BRPVP V095 server files are out! Head out to http://www.brpvp.com and download it! This is an intermediary update, but with some important changes (in bold): Added Chinese translation, thanks to Jiren_WuYaoMao. Completed russian translation, thanks to zhaleks. Now you can carry the loot droped by destroyed vehicles. Removed redundant code due to existence of HC and No-HC modes. Improved anti-dupe to avoid false positives when moving items. Now when you buy a identifier you can use it 5 times. Teleports now can be used to teleport to a remote friendly base. Now you can bury items and they are saved in the database. Added Black Trader where you can buy armed vehicles (no insurance possible). Items put out of bags and weapons dismantle doesn't happens in most situations now. Now you can move the base flag without the need to repack it.
  2. Harzach, seens a lot complicated to do something fully functional, but your code is a great start in that way, thanks.
  3. Thanks a lot Harzach. I was looking for a function do apply to boxes that does the same the function loadBackpack does for backpacks. https://community.bistudio.com/wiki/loadBackpack "Returns current percentage of mass from items stored in a backpack relative to the maximum capacity of the backpack." It returns a percentage: 0% is completely empty and 100% is completely filled.
  4. Can i get the current load of a box? Seens all functions to check load only works to check player load or uniform, vest and backpack load, accordingly to the WIKI.
  5. BRPVP gameplay in Crazy Life USA server:
  6. BRPVP V090 released! Head up to http://www.brpvp.com or http://www.brpvp.com.br to download the server files if you want to create a server, or ask the admin of the server you play to update his BRPVP! CHANGES FROM V085 TO V090: More work on zombies, making then better and simplier. Fixed itens player is carrying dissapears when AI got deleted. Random respawn on suicide is now off by default. By default now players born with basic itens. Many changes and inprovements in the Fort Defend mission. Limited the number of gates in a base by flag size. View distance configurations now saves on database. Added Mobius Zombies, a tank zombie that give tons of ammo. Added Hulkus Pills that allow players to carry a vehicle for 35 seconds. Added Headless Client support (can be turned on/off, default is off). Fixed item loss when manipulating items in water bases (AGL x ATL thing). Removed the flag wall (yes, no flag wall anymore). Removed the automatic ceil (yes, no auto ceil anymore). Flags, even from friends, must be 500 m away from each other. Fixed anti dupe deleting items from player gear and personal vault. Multi part buildings now auto assembly when parts are near. Removed chance of restarts with fog. Hangar tent and medium dome is not in the Special Kit anymore. Removed fuel station feed from construction objects. Fixed ThingX objects dissapearing when created as simple objects. Increased price of spot services. Now on server start, boxes spawn after building objects. Tweaked vehicles simulation on and off. Fixed copy of players and dead bodies appearing on the spawn area. Fixed frozen world when using a drone far from player. Now you can just carry itens on the ground and not boxes anymore. Added signs you can add to your base with any text. Bases on the water can't be more than 1000 m away from the coast. When in admin or moderator mode you can't kill players by shooting. When a base get deleted by lack of payment all vehicles in it get deleted.
  7. I run my server in a 1000 Mbps (upload and download) internet but mission download is quite slow. The file basic.cfg is configured for 50 mbps minSpeed and 100 mbps maxSpeed. I remember i joined a server some time ago and the 38 mb mission downloaded really fast, but i have no clue what they did to archieve that! I tried -loadMissionToMemory and joined many times the server deleting the cached mission on client, but no change.
  8. US Server up an running! [US] BRPVP Crazy Life Survive - NoMods|Zombies|Devs|Bases|Farm Ip and Port: 195.7.2.94:2302
  9. ASK FOR HELP: I ask for a donation if you want to support my work. I allow any person to create a BRPVP server with no cost, i don't keep it private to me. It's thousands of ours of work and tweak done with passion. I say with no doubt that i deserve a donation. If you think so, please head to http://www.brpvp.com and click on the Pay Pal donation link on the top of the page. Thanks!
  10. 40 players on the Official [BR] BRPVP Vida Louca server!
  11. This started to happens recently: When people join my server, this normal things happens: 1 - Press ok at the lobby 2 - Wait mission to load 3 - Wait map to load (green thin bar on the top of the screen) When the bar on 3 reach the end, the game hang for 30 seconds on some players and 1 minute on other players. I found that if you alt+tab to desktop and alt+tab again to the game, the cursor assume "Thinking" form and if you click with the mouse Windows show you "Progran is not responding!" but you can choose "Wait progran to respond" and continue waiting until the game starts. Something is really hanging the game for some time at the final of the map load. This happens to you? Thanks.
  12. BRPVP

    Freeze After map Load

    Sorry, i found the problem: Too much objects on the map, even if they are simple objects.
  13. BRPVP Now have a HC version, done to run with 1 Headless Client that will run most of the AI and zombies stuff. On a 4 cores CPU i recomend 1 core to the HC and 3 to the server. At date with the same mission you can use All on Server or Server + HC. You choose!
  14. BRPVP V085 RELEASED! SITE UPDATED! We abandoned BRPVP Mod and Cup Weapons Mod, so since this update there will be only the NO-MODS version. Versioning is back to original count, so the no-mods version is now at V085. Many of the changes are adition of BRPVP mod features to the no-mods version, but you also have many new content and changes. CHANGES FROM V003B TO V085: Players can step on constructing objects but can't surf on then away from flag. Loot system redone: no login wait for loot calc. Transfer from unit to cargo and from cargo to cargo is now instantly. Missions was spawning too fast: tweaked mission spawn delay. You can use a hydraulic jack to push vehicles. Added item to change any private vehicle ownerity. Added fuel gallon item to refuel vehicles. You can plant fuel gallons and shot then to explode. Added scaner item to verify near persons and vehicles. Added anti zombie item players can carry and use. Optimized cargo save on database to consume less data. Added farm tools and farm system. Added craft machine and craft system. Thermal scopes are removed from dead AI units. Craft menu don't close after you craft, so you are ready for another craft. You can give items from alt+i inventory to other players. Added cities with high zombie spawn rate. Removed fixed zombies city. Zombie code completely reworked, more simple and efficient. Helis virtual garage can be used in airports and travel aid places. Planes can be moved in and out virtual garage without cool down wait on his areas. Added convoy with Angara tanks. Mission AI now can have heavy guns and snipers. Increased chance of good vehicles in the Vehicle Mission. Removed car wrecks from EV mission to avoid mega farm on then. Created payd mines with specific ores (iron, coal...). Created Private mines where you pay to farm exactly what you want. Created a sphere that freeze enemy vehicles for 12 seconds. Added anti-dupe check when acessing inventory. Fixed vehicles jump after spawning then. By default, restart time is now 6 hours. Added cleaner to fix the 5 fps bug. Fixed loop error in RPT related to vehicles map icons. Decreased price of Fedidex vehicles.
  15. The player have 60 fps, and sunddenly it falls to 10. He was able to save profiling data when on 10 fps. This is the profiling TXT file https://pastebin.com/edCxbhJd I loaded this TXT in my profiling Arma 3 to check it, and here a shot of the PhysX part: Seens something is wrong with PhysX. Can anyone help? Thanks.
  16. Dedmen, What created this dead ragdolls on [0,0,0]? Was something you did? Can i use this code to try to solve the problem? And it is [0,0,0] ASL, AGL or ATL? { if (!alive _x) then { deleteVehicle _x; }; } forEach ([0,0,0] nearOBjects ["CaManBase",500]); Or { if (!alive _x) then { deleteVehicle _x; }; } forEach (ASLToAGL [0,0,0] nearOBjects ["CaManBase",500]); Thanks!
  17. I have two internets in my house. I host Arma 3 servers in the two internets, but one of then can give this error "Failed to initialize BattlEye Service" from time to time and the player get this error until the server restart. Everything is configured ok on the router. Sadlly this "bad" internet have better Upload bandwidth, this is why i want to use it. Anyone know what can be causing this error? May be i need to replace my router? All ports are open, no firewall in the router, can be something that i cannot fix, something particular to this internet? Thanks!
  18. I'm in the process of abandoning mods. Abandon CUP Weapon is easy. Abandom BRPVP mod is not easy, but i'm doing well in port mod features to the no-mods version.
  19. A small videos about some BRPVP features, i talk in the video in Portuguese:
  20. I can assume they are simple objects?
  21. BRPVP Now have a Home in Discord, it's BRPVP Home Discord channel: https://discord.gg/N2c4uRh
  22. Why some objects have NOID in its string name?
  23. I'm so sorry! V080A (MAIN/CUP and NO-CUP) by mistake removed construction items and goggles from the traders. Please update to V080A2 to fix that: V080A2 Changelog: - Fixed construction items and goggles not appearing on traders. -----//----- V003A (NO-MODS) by mistake is missing construction items category names. Please update to V003B to fix that: V003B changelog: - Fixed constructing items category on traders without name.
  24. Oh, sad. No problem, thanks for your help. Just one more shot, this px3sim have only one memAI inside:
×