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Help! how to modify an object without losing its position
jollyroger666 posted a topic in ARMA 3 - MODELLING - (O2)
Hello everyone I would like to modify an object in Object Builder by removing the headphones and leaving the hat simple, what I tried to do is: 1-remove the headphones 2-head selection - delete 3-recreate the head and give the redifne command when I then reload in game the hat appears between the character's legs where am i wrong? anyone have an idea? -
Robe does not fit the model
jollyroger666 replied to jollyroger666's topic in ARMA 3 - MODELLING - (O2)
Guys I really need help, I can't go on for 2 days I try to tie the points of the body with (neck, Spine3.Spine2) but then when I put it into play the model is completely wrong. any help is greatly appreciated thx -
Robe does not fit the model
jollyroger666 replied to jollyroger666's topic in ARMA 3 - MODELLING - (O2)
thx for the repaly, did youknow if there are some video tutorials? The semples with the skeleton i have to open in blender right? And adjust the skeleton with my model? -
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jollyroger666 started following binoculars or scopes open at beginning of a mission and Robe does not fit the model
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Hi everybody I have a problem with the model I'm doing. I managed to draw with blender, texturize, and import into Arma 3. The object in this case a robe, does not fit the model. In the modell.CFG file I used neck as the attachment point but then I don't know how to proceed to make the dress follow the body. Here the immage https://ibb.co/vHjDWQH i know that is not pefect but for now the priority is to fit the robe. On google I tried to see but I found nothing. I thank in advance who will answer me
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HI usedragon i have your same problem I did not understand how you solved it can you explain it again pls? many thxs
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binoculars or scopes open at beginning of a mission
jollyroger666 replied to jollyroger666's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Nope, is not working -
binoculars or scopes open at beginning of a mission
jollyroger666 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hello fellows, I'm creating a mission that I would like to start with the binoculars or the rifle scope already open. I looked around but did not find anything. the script I am already using are these: this addWeapon "Binocular"; this selectWeapon "Binocular"; I miss the last step. Tips? Thanks in advance Jolly