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Brandon Steinlein

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Everything posted by Brandon Steinlein

  1. Brandon Steinlein

    Zeus element with resources.

    Thanks mate ill give that a shot
  2. Hi, so I am in dire need of help in regards to how to set this up... What i want is several areas in which you can use Zeus to set up player respawn camps with some storage etc. Its a ravage survival mission and this is an important aspect. I want all players to be able to enter specific areas and then place down tents campfires blah blah blah..... But i also want to restrict what they have access to i dont want them placing down tanks Ai or anything like that just specific empty objects that i can define. Finally i also want these objects to have a cost, now i am aware of the points system but i couldnt find a way to edit each cost individuallly. A really detailed response would be much appreciated! help me guys and gals. PS the points will be earned via triggers on completing quests and stuff..
  3. Brandon Steinlein

    Zeus element with resources.

    bump
  4. Brandon Steinlein

    OGV video distorded

    So i finally got my video done converted and it looked great now this is what happens when it plays on mission intro.... https://imgur.com/a/Ymuo5hC why is it so distorted why can't it just play as it plays normally! I am using this code: play = ["intro.ogv"] spawn BIS_fnc_PlayVideo;
  5. Brandon Steinlein

    Random music radio

    I want to add a Radio on action to vehicles and radio objects in my mission. When the action is triggered i want music to play randomly selected from a list and then when Radio off is triggered i want it to stop anyone able to give me a bit of script that will allow me to do this?
  6. Brandon Steinlein

    Random music radio

    bump
  7. Brandon Steinlein

    Random music radio

    Thanks i also need to know what to put into the radio.sqf script though... i want to use the random function to select a track at random and keep looping and selecting tracks at random until the radio is turned off.... This is what i have so far: _sounds = selectRandom ["t1","t2","t3","t4","t5"]; what i am missing though is how do i get the object to play and loop these....
  8. Brandon Steinlein

    Random music radio

    ok sorry
  9. Brandon Steinlein

    Random music radio

    To give an idea i want my action to do this radio1 addAction [ "Radio On", {remoteExec "radio.sqf";}]; ps really new to scripting correct me if i typed it wrong...
  10. Brandon Steinlein

    Random music radio

    Also forgot to mention i would need to use remoteexec because i want it to work in multiplayer...
  11. Brandon Steinlein

    OGV video distorded

    cheers i give it a shot.
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