Brandon Steinlein
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Everything posted by Brandon Steinlein
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Zeus element with resources.
Brandon Steinlein replied to Brandon Steinlein's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks mate ill give that a shot -
Zeus element with resources.
Brandon Steinlein posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, so I am in dire need of help in regards to how to set this up... What i want is several areas in which you can use Zeus to set up player respawn camps with some storage etc. Its a ravage survival mission and this is an important aspect. I want all players to be able to enter specific areas and then place down tents campfires blah blah blah..... But i also want to restrict what they have access to i dont want them placing down tanks Ai or anything like that just specific empty objects that i can define. Finally i also want these objects to have a cost, now i am aware of the points system but i couldnt find a way to edit each cost individuallly. A really detailed response would be much appreciated! help me guys and gals. PS the points will be earned via triggers on completing quests and stuff.. -
Zeus element with resources.
Brandon Steinlein replied to Brandon Steinlein's topic in ARMA 3 - MISSION EDITING & SCRIPTING
bump -
So i finally got my video done converted and it looked great now this is what happens when it plays on mission intro.... https://imgur.com/a/Ymuo5hC why is it so distorted why can't it just play as it plays normally! I am using this code: play = ["intro.ogv"] spawn BIS_fnc_PlayVideo;
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I want to add a Radio on action to vehicles and radio objects in my mission. When the action is triggered i want music to play randomly selected from a list and then when Radio off is triggered i want it to stop anyone able to give me a bit of script that will allow me to do this?
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Random music radio
Brandon Steinlein replied to Brandon Steinlein's topic in ARMA 3 - MISSION EDITING & SCRIPTING
bump -
Random music radio
Brandon Steinlein replied to Brandon Steinlein's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks i also need to know what to put into the radio.sqf script though... i want to use the random function to select a track at random and keep looping and selecting tracks at random until the radio is turned off.... This is what i have so far: _sounds = selectRandom ["t1","t2","t3","t4","t5"]; what i am missing though is how do i get the object to play and loop these.... -
Random music radio
Brandon Steinlein replied to Brandon Steinlein's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok sorry -
Random music radio
Brandon Steinlein replied to Brandon Steinlein's topic in ARMA 3 - MISSION EDITING & SCRIPTING
To give an idea i want my action to do this radio1 addAction [ "Radio On", {remoteExec "radio.sqf";}]; ps really new to scripting correct me if i typed it wrong... -
Random music radio
Brandon Steinlein replied to Brandon Steinlein's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Also forgot to mention i would need to use remoteexec because i want it to work in multiplayer... -
OGV video distorded
Brandon Steinlein replied to Brandon Steinlein's topic in ARMA 3 - MISSION EDITING & SCRIPTING
cheers i give it a shot.