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Xe-Cute

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  1. Don't worry about it I archived my Arma scripts. I can use Unreal, Unity and Android Studio for free and sell anything I code, after using their own free tools. I can set up servers and charge admission. Thanks BI I had a great time. TTFN
  2. IMHO the T&Cs "You may not use this material for any commercial purposes" limit modders and sales. This is because no revenue can be gained from using a game like Arma as a customizable gaming platform similar to other game engines. I bought Arma 2 then Arma 3 originally to play the DayZ mod and discovered how much can be modded, scripted and what is possible with the engine. DayZ on Arma was light-years ahead of stand-alone DayZ is now, which still contains no roaming zombie hordes, built-in traders/NPCs or heli crashes . The Exile mod is/was also a great competitor for SCUM. Countless other mods exist but are eventually dropped by their developers who possibly grow tired of developing (for nothing other their own enjoyment). If micro-economies were possible, like purchasable mods and enabling charging of fees to play on a server, modded not, using BI tools or not, in my opinion, would boost sales of games like Arma . This would encourage modders to create even better content (good models, textures, animations, etc costs money) - and modders would probably stick with it or sell their rights when they grow tired of doing it. It could create fantastic new games that make use of other base games - like Arma, resulting in more sales and longer life of the base game.
  3. Xe-Cute

    Arma 4 a look to the future

    I 100% agree with you. I am not advocating removing functionality or the MILSIM out of ARMA - I propose adding to its basic functionality and gameplay by adding functions that will expand campaigns with BI quality and standardized in-game content. These can then be used or not used or overridden as the map maker, game master or player prefer or expanded on by MODders. e.g. Are there not ziplining or rappeling in warfare? Can a soldier not sneak up stealthily to an enemy to strangle, choke or stab them and stay covert? Also, there are wild bears and elk in Chernobyl zone (and all over forests, bush and flatlands) - IMO being worried about wildlife as well as the enemy soldiers would make it more realistic and interesting, but the same as ARMA III, all wildlife agents can be disabled or deleted. Similarly, an enemy barricading themselves in a cave or an office block, rather than a two or three-roomed two storey building (where the doors keep pushing you out of the doorway), could add a few more extra scenarios. Everything I listed above might not be ideal for a pure MILSIM, but once I started I thought what the heck.... just list all I can think of at that moment. I am not sure why or how adding content and possibilities, possibly even as a DLC, would make someone like ARMA less.
  4. Xe-Cute

    Arma 4 a look to the future

    Thank you Jeza for your constructive criticism. Is OFPDR your favourite MILSIM. I suppose there is an appeal to only play MILSIMs and kill the player/AI and getting the loot - your 5K subscribers to your YouTube channel attests to that. I personally prefer playing survival in all sorts of milieus, and if I look at the number of subscribers to MODs like Exile (75K), Ravage (51K), Arma LIFE (258 pages on Steam Workshop), DBO_Horses (8K), RSPN Cave Systems (2.6K) there are at least a few that also like out of the ordinary survival. What would your ideal ARMA 4 look like?
  5. Xe-Cute

    Arma 4 a look to the future

    I know ARMA is/was created a MILSIM, but it is already SO MUCH MORE! IMO it is a game development engine with overtones of MILSIM. There are already great mods (or parts of MODs) out there with some of these suggestions, but It would be nice to get built-in or Eden placeables of the following: A polished complete melee system as well as melee weapons and animations. Weapons and tools could be crossbows, swords, knives, hammers, nunchucks, throwing stars, rope (tying/choking/hanging/climbing), grapple hook, farming implements like a hoe, spade, pitchfork, wrench, spanner, pliers, cutters etc. Melee animations could include wrestling, choke holds, climbing, jumping, parkour, boxing, karate/kung-fu, zip line/rope/mountain climbing with rope animations for horizontal (over and under)/vertical (hanging and rope walking)/sling zip line seat. More animals... E.g. horses were used since ancient times and in many wars since - yet no horses (baring DBO crazy horse), never mind other ridable animals like camels in ARMA. Bats for caves, Buffalo, hippos, deer, moose, elephants, lions, tigers, panthers, leopards, dolphins, whales, eels, crabs. Also be able to resize animal (and possibly other), models Motorcycles with and without side-car with proper momentum angle/leaning animations and foot out when going slow or stopped A generic built-in (saveable/persistent/transferable) character creation and modification system would also be great. Rating/reputation could also be expanded to more easily be able to create many factions rather than the 3 - EAST, WEST and Independent (Civilian doesn't really count) that could be friendly or enemy to one another. Monetary/currency/economy system which could be easily adaptable to different currencies or have exchange rates. This should include being to trade something for something in a fair and agreed way between ARMAnians or with NPCs. Persistent (DB backed) characters with Inter map/server "travel" even if you just respawn with the same body/face/kit/experience/rating Integration with something like AIML and Chatscript with Text-to-Speech and subtitles for NPC dialogue/interaction Modular buildings/building parts to enable building very large building scenarios Caving creation system including stalactites and stalagmites, rope ladders (with proper climb off/on animation when you get to the top) e.g. Place the walkways, ladders and declines/inclines, doors and then the system builds the cave walls/floor/roof around it. Interactive particle creation/modification GUI system that does not require restarting to test/check Modifiable/customizable vehicles e.g. be able to add bull/bush bars, roll bars, turrets and guns, spikes and barbed wire as well as change colour/skin/paint, tint and bulletproof windows etc. Enterable/walk around vehicles like a mobile office/home truck or cargo planes would also be nice A stand-alone or built-in traps mod that includes all sorts of booby traps e.g. the fantastic ones in Unsung Heros with lights, lasers, flares, alarms, spikes, grenades, mines and bombs Installing multiple 1GB to 12 GB MODs to use 1 or 2 functions of each or writing all my own script for each of these is more than a little painful. As I said, I know there are great mods and scripts that do some of these (my Arma III + DLC + MODs + scripts folders = 66GB + ARMA Server folder = 80GB) and I have dabbled with some scripting, however, this post is just a wishlist ;-) so go easy on the flaming
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