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Nobody111

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  1. oh well thats Pretty obvious! :D Thank you very much for your help! it works like a Charme!
  2. Thank you Grumpy Old Man, this works fine for me! In this way i got another Question (sorry :D) The Action i add attaches objects to the Player. Now i want an other Action to be added which allows the Player to detach and delete These items. After the Player used this, i want the detach Action to disapear. The Problem with "removeAction" is, that the index for the addAction (detachaction) is rising every time the Player uses it. So the detachaction i added works, but does not disappear after the second use. Is there a possibility to realize my thought? I hope my Explanation is Kind of understandable. Thanks you very much!
  3. Hey guys, i have the following problem: I want to create a script which gives the Player an "addAction" when he is facing one specific Trucktype. So when i use for example a while loop and a cursorTarget check the Player gets an Action every loop. I want it to give him only one Action, no matter how Long he is facing the Truck, but i want it to be removed at the time the Player faces away from the truck. Could someone give me a hint on how to solve this? Thank you guys and have a nice time!
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