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Posts posted by Nope.X
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I might've over exaggerated a tiny bit :)
But you've just saved my scenario in which I already put in 30 hours of building, tasks and testing. I basically was very excited back then.
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@Davidoss thank you you are a genius!
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@davidoss I've now tried this: Marshall1 in thisList && Marshall2 in thisList which didn't work do I need to change anything in the triggers setting?
I've already triple checked the task but once I move both Marshalls in the triggers area nothing happened.
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Okay thank you for all this help!
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Okay, another question how can I have a trigger activate upon two vehicles being in a trigger at the same time? @davidoss
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13 hours ago, davidoss said:(Marshall1 in (getVehicleCargo Blackfish1) || Marshall1 in (getVehicleCargo Blackfish2)) && (Marshall2 in (getVehicleCargo Blackfish1)|| Marshall2 in (getVehicleCargo Blackfish2))
or
_cargo = ((getVehicleCargo Blackfish1) + (getVehicleCargo Blackfish2)); (Marshall1 in _cargo && {Marshall2 in _cargo})
Edit 1: First of all thank you!
Edit 2: Got it thank you again!
So do I just paste one of those in the trigger? If so in which field of the trigger?
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Hello,
so I've created my fairly long mission in the Eden Editor and everything worked fine until the point where I wanted the player to load 2 Marshalls in 2 Blackfishes it for the purpose of my mission can't matter in which the blackfish the marshalls are.
I've already tried a few things like this: (Marshall1 in Blackfish1 OR Marshall1 in Blackfish2) AND (Marshall2 in Blackfish2 OR Marshall2 in Blackfish1)
That evidently didn't work hence this post. I also because of the tests I made found out that marshalls aren't actually inside the blackfishes.
I did my own research but either I couldn't understand it or it didn't fit my needs.
Hopefully somebody here can help me with this.
Thank you in advance.
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Ah okay thanks ill give it a go!
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Hello first of all.
I want to make a Scenario in which a plane starts from the deck of the Aircraft carrier and I want the deck crew member to make the animation which is shown in the Jets DLC campaign/ showcase when the player presses the spacebar to start the takeoff procedure. So it's timed correctly with the Jet taking off and the end of the animation.
This, of course, should only be done by the Crewmember who is standing next to the Jet taking off.
Since I have no Idea how to script or program I'd like to ask a kind helper to make me a script which makes that above possible but compatible with a 2 player scenario which I'm trying to make.
I know this is a lot to ask for but I'm hoping for someone that would be able to help.
Thanks!
[SOLVED] Script to finish a mission when vehicles are loaded
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
@major-stiffy Can I also give variable names to items in crates?