As it stands right now the way the map operates can be pretty deadly, especially if you did not set a waypoint to the exits before grabbing loot, a crate, and/or something else, since opening it stops you from moving completely. I've noticed a lot of my friends I made get the game have been complaining quite a bit about it.
I think my proposed control scheme would be a good middle ground because it doesn’t involve adding any new functionality, but instead just switches around some of the inputs from the controller and leaves completely free one of the directions on the D-Pad for gestures or other usage.
Proposed New Map Control Scheme -
Left On D-Pad: Opens/Closes Map
Up & Down On D-Pad : Zooms In/Out
Left Analog Stick: Remains Controlling Character Movement
Right Analog Stick: Controls Map Crosshair
Y Button: Focus On Character Location
A Button: Place/Remove Marker