Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

BeeDeeEss

Member
  • Content Count

    1
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About BeeDeeEss

  • Rank
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hey, I want a gas canister to explode when they got 1 hit and tried your script but its not working. I made a OnHitExplode.sqf and put it in the mission folder: { _x addEventHandler ["Hit",{ params ["_unit"]; _unit removeEventHandler ["Hit",_thisEventHandler]; _bomb = "APERSMine_Range_Ammo" createVehicle (_unit modelToWorld [0,0,0]); _bomb setDamage 1; }]; } forEach (allUnits select {alive _x AND side _x isEqualTo civilian}); and wrote in the gas canister init : execVM "OnHitExplode.sqf"; and nothing happens when i shot it with my AK, there are no errors.
×