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Espen Haugen (Firstyminator)

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Posts posted by Espen Haugen (Firstyminator)


  1. 4 hours ago, NeoArmageddon said:

     

    Make sure to set the first parameter! It default setting is to disable all other parameters and use the ones from the last session. When you change something, you need to set it to "Use below and save" and the next time you will have the same settings without touching the parameters.

     

    Also "Daytime" is a random start between 6 a.m. and 6 p.m.

    Excellent :) Will try this. Many thanks!


  2. Got :

        class Param_TimeOfDay  set to 25 (Daytime) 


    and
        class Param_TimeMultiplier  set to 6 (4 Hour cycle)

     

    Still starts the server around 2pm, and takes around 20 minutes till night time. Very strange :O 

     


  3. 15 minutes ago, DPM said:

    @Espen Haugen (Firstyminator) Inside the mission pbo there's a folder called 'inlude" with a params.hpp file in it, line 64 needs to be changed to 24 from 25 to make it random start time and the section belowe that is the time multiplier that can be changed to make the day cycle longer. Looks like it's set to 40 minute days on Abramia

     

    Thanks! Trying this. Tried to set line 64 to 12 - so it would start at 12 o clock. But didnt work. - trying 25 now :) 

     


  4. Hello :) Trying to run Isla Abramia, and having some issues with the time - whatever i set the Params to it still starts at around 2pm and time is running very fast. Around 30 minutes to full darkness.

     

    Any setting to override this?


  5. If you're still open to requests for the next release, would it be a possibility to add a line to the params - where one can turn off the respawn of units (only helicopters with paradrops and reinforcement trucks supply the map with new units)

     

    Playing on Beketov right now, and once you've cleared a town - there will be units often spawning just right behind you :) 

     

    Would maybe be a tad more realistic, if you actually "cleared" the towns to be safe - and the only reinforcement came with trucks and helicopters.

     

    Just an idea :) 

     

     

    Or could it be as simple as commenting out 

                class AmbientInfantry {}; 

    ?

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