vlad_ptu
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GEORGE FLOROS GR started following vlad_ptu
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Thanks for suggestions. Of cource I've played piligrimage as well as many other randomly generated missions, and I played this my mission one time from start to end and several times episodically. I just prefer to play rather then make missions, thats why I was not intended to make masterpiece like piligrimage or WLA. Maybe when I will play through all arma content (I really close to it lol =) I will go for editing.
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Un'pbo-ed campaign, opened mission 4 in editor and added simple trigger to move player into helicopter. So was able to finish campaign. No other issues was encountered. Thanks to autor! Camp is great!
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Thanks for playing and feedback. Glad that somebody made this from start to end ) I was not about to make this mission too complicated, with scripts, different features, etc. I was just inspired by default ravage mission, where it was very exciting gameplay, but no main objective, and desided to add some sort of it. Thats all. I've spend just two evenings for it and made it just for fun for myself. I do agree that there must be some side tasks, I even wanted to make some "save the world" side quest as it should be in fallout style game. But after all I have not enough patience and motivation for long work on this. Maybe I will return to it and improve, maybe will do something else.
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It's ok. Not every complex contain something useful or some info. Some of them are just junkyards. Well, most of them are. You need to find the special one, which is randomised.
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AI can avoid another vehicles but can avoid vehicles wrecks. My ai teammate killed us both once, crashed into one of this in the middle of the road at full speed. You should search more. There is not just one vault tec complex on the island. You can obtain info about all of them in other locations and from npc's.
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Dunno, maybe addons issue again. Briefing disabled, as it was a problem before. Anyway, updated files, might work now. Please check.
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Updated mission files. Removed horde spawn from Kavala (few bandits camps instead). Added some backpacks to raider camps. Bergen is in raider base on football field. To have bergen from very begin seems unfair for me, as dweller come from vault where no such backpacks could be. Made no filter version.
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Thanks for your playing and feedback! Yes, just forgotten, that this bag is from Laws of war DLS. I thought to give player another bag, but then decided that in the vault there can be no tourist bags or backpacks. Maybe no bags at all. So this is because of specific starting conditions. I will upload no filter version a bit later. Ok, seems like it's because of ravage zombies horde spawning script. I encountered the same issue myself, while playing "Ravage-A-mission", because of many horde spawning points. However in my mission I placed just 2 of it in Kavala and thought it will be not laggy. When I tested it by myself, there was FPS drop in 2nd town (Castro), when local militias shooted zombies in city, but that was all. In city itself there was normal gameplay. Maybe I should remove horde spawning at all.
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Same thing. Want to proceed, because it was very interesting before this bug. But can't
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Thank you. Actually, this is my first mission making experience since times of Operation Flashpoint.
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This addons included in ravage mod.
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Yes, see this in mission.sqm file. There was no such string in editor list of needed addons. It was added automatically by editor. I've reuploaded mission without ASR required.
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I've checked addons list. There are helicopters, tanks, malden 2035 and apex objects present. No jets. Also needed ravage + ravage weapons + shemags and CBA. Thats all. Don't know actually why it crashes without any error.
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Not sure about tanks, but there are several objects form Jets present.
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So, any news about this project?