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Carlos A. Gonzalez Dominguez

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About Carlos A. Gonzalez Dominguez

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  1. Carlos A. Gonzalez Dominguez

    Arrays and addaction problem

    editor beds of course.......
  2. Carlos A. Gonzalez Dominguez

    Arrays and addaction problem

    well, can't make it run lordfrith, im triying the Grumpy old Man way, no specific errors reported, but there aren't any addactions in the beds :(
  3. Carlos A. Gonzalez Dominguez

    Arrays and addaction problem

    thanks lodfrith, go to tyu it... :)
  4. Carlos A. Gonzalez Dominguez

    Arrays and addaction problem

    ok then, how can i do a specific addaction to multiple objects?
  5. Carlos A. Gonzalez Dominguez

    Arrays and addaction problem

    hi there guys, many time from my last editing, i want to make an addaction to every bed or sleeping bed in a mision and i try this but dont work :( _bedTypes = [ "Land_Sleeping_bag_F", "Land_Sleeping_bag_blue_F", "Land_Sleeping_bag_brown_F", "Land_Ground_sheet_F", "Land_Ground_sheet_blue_F", "Land_Ground_sheet_khaki_F", "Land_Ground_sheet_OPFOR_F", "Land_Ground_sheet_yellow_F" ]; _GoToSleep = _bedTypes addAction ["Dormir 5 Horas", { titleCut ["", "BLACK OUT", 5]; 5 fadeSound 0; sleep 5; titletext ["6 Hours later", "PLAIN"]; disableUserInput true; [player,"AinjPpneMstpSnonWrflDnon"] remoteExec ["switchMove", 0]; player setDir (direction _bedTypes); player setPos (_bedTypes modelToWorld [0,0.25,0]); skiptime 8; sleep 10; 5 fadeSound 1; "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [6]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 10; titleCut ["", "BLACK IN", 5]; sleep 3; [player,"AinjPpneMstpSnonWrflDnon_rolltofront"] remoteExec ["playMove", 0]; _fin = player addEventHandler ["AnimDone",{ [(_this select 0),"AmovPpneMstpSrasWrflDnon"] remoteExec ["switchMove",0]; }]; uiSleep 3; player removeEventHandler ["AnimDone",_fin]; disableUserInput false } ]; Im a too noob :( somebody help?
  6. Hi guys, probably a stupid question, how can animate the data terminal? i cant find the animation :(
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