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General Yudenich

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Posts posted by General Yudenich

  1. 1 hour ago, starlord1214 said:

    hey guys i was wondering, are you planing on making new uniforms with gloves plus new uniforms for SF, equipment and vests, also maby new ground vehicles, Helicopter and planes for RHSUSAF? like for example like the stryker with a cannon, 160th SOAR MH-60L/MBlackhawk and MH-47G Chinock,  UH-72 LAKOTA, C-12 HURON, AC-130J Ghostrider, F-35A Lightning II, F-15 Eagle, F-16 Fighting Falcon, B-2 Spirit, B-1B Lancer, Boeing C-17 Globemaster III, F/A-18C/D Hornet, AV-8B Harrier II, Bell AH-1Z Viper, Bell Boeing V-22 Osprey,  Assault Breacher Vehicle (ABV), MTVR, MRAP All-Terrain Vehicle (MATV), Light Armored Vehicles (LAV), Amphibious Assault Vehicle (AAV-7) Mine Resistant Ambush Protected Vehicle (MRAP), M777 Lightweight Towed Howitzer, BAe RG-31 Nyala, HMMWV Avenger, M104 Wolverine, Land Rover Ranger Special Operations Vehicle (SOV) and Navistar International MaxxPro


    And T-64 of course! 😎

    • Haha 3
    • Confused 1

  2. 11 hours ago, vilas said:


    no, they are not YET working fine - i am in process of fixing configs, i think how to implement ERA armor to PT91 , i am testing weapons, i must do custom reticles not only use BIS reticle

    what is finished is models, now little tweak of textures (those shown in gallery changed, too dark black, to dark red-brown, to bright sand)

    what is working - physix so far but they drive 48 km/h max

    what i need to do is make them at least 70 km/h

    than reticles (optics)

    than think about ERA to PT91 and then import Leopard 2 

    so it is still work in progress and i will release it via onedrive here and later i will think about other solution 

    new weapons - you can play it already as i gave onedrive link, weapons so far have no changes, only now i work on vehicles 


    probably i will release reticles "as is" without further balistic measurement - it would need someone to spend dozen of hours to make reticle function (and if ballistic of flight of projectile would be realistic)

    so far in Arma3 what is worse than Arma2 - silenced weapons have no change in balistic vs non-silenced while in real it is huge difference (thats why in my weapons pack i included subsonic magazines)

    Perhaps you could ask RHS guys for some help with ERA armor...

  3. 1 hour ago, vilas said:



    i get it to work - the issue was in class viewpilot i viewoptics- i was inheriting base class without definition of own class - thats why it was not working 


    @General Yudenich

    i have 944 , 1466 on disc but only new exterior - but it requires to make dashboard with all speedometers, simply i have new external model (comparing to Arma2) but i have old interior (which is poor to todays standards)

    only 266 (which is realeased from onedrive) is at the moment done, so there is one Star , 266, 

    but new Stars like 944 and 1466 - require first to make them dashboard, i do not want to release model with 2017 exterior and 2011 interior mesh 

    it require lot of time , so thats why i am importing what i already have and just fix some thing, but most time i want to spend on Aliens Vs Predator mod , AVP addon requires new weapons, new items etc. 

    opposite to Arma2 time - Polish Army is not my priority , now i want to make some sci-fi things (Colonial Marines) hoping that others will do Aliens or Predators or other stuff 


    i made campaign for LDF and thats why Polish stuff fit it - but i even do not know how many people played it (my version of Contact)

    Star 266 it will be quite enough in my opinion. This is most used truck in Polish army.

  4. I defenetly will follow legendary Vilas in this thread!😎 It's great that the Creator of the legendary Project 85 has returned to ARMA 3! Good luck with PhysX man, there are no special problems on the ARMA 3 engine except PhysX...😅 A huge number of familiar modmakers abandoned their projects after failures with this...

  5. On 11/11/2019 at 6:03 PM, eaglke said:

    Yes but for now i need to improve my quality 3d modeling on characters by redoing italian infantry and create Ottomans factions


    not yet but maybe something neither seen before in arma if i had the time...

    thanks for the gorgeous mod anyway! In the future I believe it is possible to add a 122 mm Russian m1910 howitzer and a 155 mm Schneider M1917 howitzer. In the First world war howitzers were used very actively