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Marvinn2002

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Everything posted by Marvinn2002

  1. Im trying to create a AI Spawn Module, but i dont know how to put a condition between the Sector and Ai Spawn Im the practice is something about that example: BLUFOR captured Sector A>Sector A activate a AI spawn module for BLUFOR in the same area>OPFOR captured Sector B>Sector A removes the AI spawn module(but dont delete entire AI) and put AI OPFOR Someone knows how to do that? I don't have a idea to how implement that in Eden Editor
  2. Marvinn2002

    Lost Coordinates [SP/MP 1-4]

    You can find there: https://steamcommunity.com/sharedfiles/filedetails/?id=1746351800
  3. Coordenadas Perdidas/Lost Coordinates Download: Workshop MEGA.CO.NZ Mission Summary The CIA finded corruption cases envolving Japan and Pharmaceutical Industries. The President of USA ordered a spy group to get some information about the cases and finded ghost accounts from Japan. After few months, CIA reached the conclusion that Japan is making a new virus to sell the cure, trying to be a new superpower country. The President sends now 4 operators to attack the secret japan base. Features • COOP/SP 1-4 • 55 Bots around the map • Difficulty: Hard/Medium • Patrols • Originals Scripts made by me • Open-Source Mission • 1~3 Hours of Operation Credits and License Anyone can uses the scripts from this mission for commercial or usual purposes. Mission delivered for: Herbert Silveira
  4. Marvinn2002

    Dictatorship COOP 10-20

    Thanks George, I wish create more maps with of nice addons like this! And thanks for this tip, i supposed has a notification to send me everytime when semeone answer the post.
  5. Marvinn2002

    Dictatorship COOP 10-20

    Thats my new mission using the amazing mod OPERATION: TREBUCHET! Mission download Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1431489100 Mission Summary The city of Iberius was governed by UNSC, a city with high technology and great economic development... Then was being invaded by the insurgents, implating a socialist dictatorship on it! Insurgents have put a severe crackdown on the region's residents, causing "disappearances" and torture to eradicate the faith by the UNSC that they will return. The dictators attempted to invade the airport, but were unsuccessful. Some informants have notified that they will have a new operation to take complete control of the island! Your mission is to take ownership back from the city departing from the airport. And take care! Anything can happen. Features • COOP 10-20(Minimum 10 e Maximum 20) • 65+ bots around the map • Capturable areas • Random patrols • Intrusion and defense of territory I recommend these mods for more immersion: Task Force Radio ACE ACEX Enhanced Movement BloodLust Credits OPTRE devs for this GREAT mod: OPERATION TREBUCHET Bohemia Interactive for this game
  6. Thanks man, can you help me in this question about AI Spawn Module?? @Larrow Im trying to spawn AI with some custom loadouts with this system. What i did? I put in the expression this: group execVM "loadoutIA.sqf"; loadoutIA.sqf params[ "group", "module", "groupData" ]; waitUntil {!isNull player}; _unit = group select 0; /* Seleção Aleatória De Items */ _cloth = ["pika","mao","legalize","lacoste1","flamengo","U_I_C_Soldier_Bandit_4_F","U_C_Poloshirt_blue","U_I_C_Soldier_Bandit_5_F"] call BIS_fnc_selectRandom; //Select Random Cloth _hat = ["H_Cap_surfer","H_Cap_khaki_specops_UK","H_Bandanna_surfer","",""] call BIS_fnc_selectRandom; _vest = ["V_HarnessO_gry","V_TacVest_brn","V_TacVest_blk",""] call BIS_fnc_selectRandom; _backpack = ["CUP_B_Bergen_BAF","","",""] call BIS_fnc_selectRandom; _glass = ["G_Shades_Green","G_Shades_Blue","G_Shades_Red","G_Shades_Black","G_Bandanna_shades",""] call BIS_fnc_selectRandom; /* Remove Items */ removeAllWeapons _unit; removeAllItems _unit; removeAllAssignedItems _unit; removeUniform _unit; removeVest _unit; removeBackpack _unit; removeHeadgear _unit; removeGoggles _unit; /* Add Items */ _unit forceAddUniform _cloth; _unit addVest _vest; _unit addBackpack _backpack; _unit addHeadgear _hat; _unit addGoggles _glass; _unit addItemToUniform "ACE_EarPlugs"; _unit addItemToUniform "TFAR_anprc152"; _unit addItemToUniform "ACE_morphine"; _unit addItemToUniform "ACE_salineIV_250"; for "_i" from 1 to 2 do {_unit addItemToVest "ACE_fieldDressing";}; _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "ItemWatch"; _unit linkItem "ItemRadio"; _unit linkItem "ItemGPS"; _unit setFace "PersianHead_A3_01"; _unit setSpeaker "male01per"; if(true) exitWith{}; And the editor answers this error: Do you know how to fix that?? Thanks for the system.
  7. Im creating a gamemode with sector controls and im using the SimpleShops to create money and shops. I created every sector correctly and put variables in LocationArea, calling ZonaCap1, ZonaCap2, ZonaCap3,... https://imgur.com/a/DSNHc But now i tried to create the reward system with fuctions from SimpleShops: Add or sub cash [500,0] call HG_fnc_addOrSubCash; // Add 500 to cash [500,1] call HG_fnc_addOrSubCash; // Sub 500 from cash [500,0,1] call HG_fnc_addOrSubCash; // Add 500 to bank [500,1,1] call HG_fnc_addOrSubCash; // Sub 500 from bank And the system: _sideZonaCap1 = side ZonaCap1; if (_sideZonaCap1 == east) then{ [700,0] call HG_fnc_addOrSubCash; sleep 600.0; }; When i start the server, the area pull out my trigger and just stay a marker on my map I thinks the problem is the area of the sector... Someone knows how to fix that??
  8. Marvinn2002

    [HELP] Putting a script in a sector

    @Larrow Do u know how to put the script working on my Dedicated Server??
  9. Marvinn2002

    [HELP] Putting a script in a sector

    Works fine in Editor, but when i put the mission on my Dedicated Server, dont works, you can do a code for this? I dont know how to do that.
  10. Marvinn2002

    [HELP] Putting a script in a sector

    I tried the help from Larrow and worked, but thanks for helping me
  11. Marvinn2002

    [HELP] Putting a script in a sector

    @Larrow Yes. sleep 600 is just for that. I put this in expression: [] execVM = "Recompensa2.sqf"; And this in "Recompensa2.sqf": _private OwnerOfTheSector = ownerSide this; if (playerSide == OwnerOfTheSector) then { [5000,00] call HG_fnc_addOrSubCash; }; Its not working and my debug dont answer anything about that
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