After recently publishing my first Arma mission "Stop the Train": http://steamcommunity.com/sharedfiles/filedetails/?id=1308779634 I wanted to try my hand at simple character design for my next mission, and make a custom target you have to kill, with a custom face...
I thought it would be super simple, just download or extract one of the faces, modify it in photoshop and than make a small addon that replaces my texture with one of the default faces in the game...
Basically I got as far as getting the face .paa converting it to a usable format, modifying it in Photoshop, and than converting back to .paa.
Now I have hit a wall... I downloaded a few "face mods" to look through their code (I even tried just copy/pasting my texture into their code to see if I could just get it working... but no luck)
I read a bunch of tutorials online Than I just copied the default head .rvmap (or whatever that is lol) and tossed it all willy nilly into the folder with my texture, renamed them both.... (lol I know this is probably where I went wrong) - I even packed all the junk above into some sort of sloppy/frankensteined .pbo (I actually registered a tag and signed it I think lol) and it loaded up in arma! but no head was there.... no head. Every time I read a tutorial on this, everyone loses me in the code, or I follow it and it doesn't work, I'm looking everywhere for my custom head, help me out... lol
I was really hoping it was gonna be as easy as making a custom sign texture in the game. I'm open to reach.... I mean workarounds too if its possible lol The character doesn't have to move, he just needs to get shot in the face and die.
any help would be appreciated!,
Rumple