dudildo
Member-
Content Count
15 -
Joined
-
Last visited
-
Medals
Community Reputation
4 NeutralAbout dudildo
-
Rank
Private First Class
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Will you be including the CUP Interiors Mod https://steamcommunity.com/sharedfiles/filedetails/?id=1883956552 buildings into your loot spawn system?
-
There is a mod available which replaces some of the buildings in the Cup Terrains with the updated versions used in the Contact DLC, however there no furniture spawns in them when used with Ravage. Is there any way to make furniture spawn inside these buildings?
-
I did some testing regarding the zombies absorbing head shots, I changed all the armor values for head and neck in the config.bin in the zeds module to 0. Tested it out in the editor damage set to 1, didnt seem to do anything, zombies still took 4-6 headshots with a pistol at close range to take em out. Hope this helps.
-
Even with the latest hotfix I am still experiencing zombies whose heads are as durable as their bodies. 3-5 pistol headshots at point blank range is about the average to take em down. Is any one else having this issue?
-
smallarms NIArms Release Thread
dudildo replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Stunning work as always, just a note, when adjusting the range on the M27, Hk416 D10(DEVGRU) and Hk416 D10(RAHG) the front sight post does not stay in the center of the rear peephole sight. Also on the DEVGRU the rear optic does not raise and lower only the your eye position does. -
smallarms NIArms Release Thread
dudildo replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hope I'm not being a pain by asking this, but is it deliberate that the eye position on the M27, Hk416 D10(DEVGRU) and Hk416 D10(RAHG) models is farther back than on the other models? -
Yeah ive also experienced this too. Only seems to happen to buildings which are not from the Arma 3 game and expansions.
-
Great idea reguarding the dust storms, but is the AI's vision affected by them?
-
Just CBA and Ravage
-
Tried it both with mods enabled and disabled just CBA, started a standard ravage mission on altis, zombies come up to me swing there arms once then just stop attacking and just stand there. Reverted back to Ravage 1.51 tried the same thing and they munched my ass.
-
Sadly it doess seem that the zombies not attacking bug has reappeared in this latest release.
-
Nice one M8, fearsome zombies again, bring it on
-
You are a star sir, keep up the good work
-
There does seem to be an issue with the zombies not attacking. It seems that if you dont attack the zombies and just let them come up to you they dont attack you they just stand idle next to you and then some move away, unless you attack them of course. I have seen this behaviour towards the raiders ai spawns as well. Ive tried it with mods enabled and also disabled. This is my experence anyway.
-
I can confirm I too am seeing the same behaviour from the zombies since updating to ravage 1.49. Im using the same mods as I was with ravage 1.48.