Temppa
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Posts posted by Temppa
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Kujari
Fictional africa/middle east themed terrain.
50 villages
Two uncovered sand airfields
Size: 16km x 16km
Cell size: 4
2 million objects
Need Cup terrain core
License:
APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
Download link and pictures- 21
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15 hours ago, Diablo Squad ALPHA said:Hi Temppa, I would like to edit a mission (Operation Archery) of WW2 in Suursaari winter map, but I would need a version with sea water, as is the original map, it would be a lot to ask for such a version? Thanks for your attention!
Hi, i can make extra version with water but i dont send it to steam, just dropbox link.
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Suursaari
Real island with fictional layout.
The map is made according to maps from 1940.Big island is Suursaari and four smaller islands: Säyvö, Iso sommeri, Ruuskeri and Säkkiluoto.
Size 12km x 12km
280k objects
Cell size 3https://steamcommunity.com/sharedfiles/filedetails/?id=1680294609
No requirements, map use only vanilla objects.
There are also ww2 versions of the map on the northern fronts terrains pack. Summer and winter versions.
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Summa updated
Added more houses, bunkers + bug fixingAdded simple winter version.
Pictures:
https://imgur.com/a/D3E9Zaa- 5
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No, at least now. Its quite simple ww2 winter terrain, i dont think so it give nothing new if its on cup core only version.
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36 minutes ago, Rex Imperator said:Hello, amazing mod. But there is a problem with the weapon: Kp/31 "Suomi". It keeps crashing my game. Any ideas on what might be causing it? Thanks.
Come to the discord and tell more about the problem: https://discord.gg/UdQyUxr
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Few pictures of upcoming Northern fronts terrains:
Olhava:
*
More pics: https://imgur.com/a/zTxxO99
Summa Winter:
More pics: https://imgur.com/a/4U5sSSQ- 14
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Hi, no update coming for few months, if some bugs found i fix them but not adding houses anymore before big update.
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19 minutes ago, ski2060 said:Honestly, I couldn't tell you if I noticed it after the update. We just started playing on mission templates this past week really.
I assume there is a known issue with the CUP terrains update?
If so, then please disregard my request. The map is wonderful for patrol missions.I just tested anizay with new cup core and i get 80-120 fps with all ultra and 3440x1440 resolution. Only cup core + cba and anizay loaded. I surely fix if something cause too much fps loss. Need more data :D
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2 hours ago, ski2060 said:Do you have any plans on optimization passes? We're running Anizay on our server and it's hindering FPS quite a bit. I am getting mid 30s down to 10 FPS or so during missions.
Normally I get 60-90 FPS on my current settings on almost all maps.Did the problem start after updating the cup terrains? We play with the old version 1.4.2 and there is no fps problem.
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Summa
Fictional terrain located in the Summa region of Karelia.
This mod included autumn and winter versions of summa.
The map is made according to maps from 1944. This is a fictional post-war version. WW2 Winter and summer versions are in northern fronts terrain mod.
Size 6x6km
Cell 3
Requiments: Cup terrain core- 19
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1 hour ago, firefox1 said:@Temppa the possibility of removing the barrier gate, we could put them by trigger and gates.
Looks better with that gate, i change in the next update.
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The green area was left unfinished when the fps dropped really low, I did not dare to put any more objects there. Now that the fps problem has been corrected so I've already added a lot of new objects into the green zone and the desert side.
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5 hours ago, Flax said:@Temppa great map really nice. Enjoying the variation in terrain a lot. Would you be able to change one thing on this and all your other maps too? In the config could you set
enableTerrainSynth = 1;
The auto gen terrain is working again in Arma 3 now and makes maps not surrounded by water like this look much better.
Thanks and keep up the great work.
I can try it again with this larger cell size, before it took a huge amount of fps.
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7 hours ago, tpw said:Speaking of sub-optimal models, I hope that in a future update the A2 pistachio bush and tree models can be removed. Their ugly dated textures are jarring and they don’t work properly with the map’s excellent lighting. As an experiment I wrote myself a simple terrainobjects replace script which hides the offending plants and replaces them with the A3 small fig (bush) and mulberry (tree) and the improvement is massive. While I was at it I replaced the A2 poppies (with reeds) and dope plants (with pines) , as these also don’t work properly with the lighting - despite being integral to the feel of the region.
Temppa, I understand fully that you’re constrained by the available assets and have to juggle authenticity and visual fidelity. I think you’ve done a remarkable job.
Could you give class names what you changed and what. I try them.
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Thanks for feedback, the next version has more water and objects. I take the suggestions to advance the map forward.
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Anizay
Size: 10km x 10km
Cell size: 5
510k objectsFictional desert terrain
Need Cup terrain core
Thanks Jonekone, Blahh and armafinland.fi
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1537973181
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6 hours ago, wsxcgy said:you make absolutely amazing maps. they are so detailed, so authentic, so convincing, and so realistic. your latest work here with ihantala is a prime example. you have a real talent for making maps. I might even say you've got a sort of Midas touch for making them, everything you touch turns to gold. I don't know if you're receptive to suggestions but if you are, I have some ideas, you can see in the spoiler. if not, just ignore and sorry for the bother!
Thanks for the kind words, maybe i could try to make a desert terrain.
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First alpha released
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both are 4x4km
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Ihantala terrain is based on the real world area but has been edited quite a lot,
Summer and Winter version
Cell size 24x4km
Winter version
https://steamcommunity.com/sharedfiles/filedetails/?id=1494127420
Summer version
https://steamcommunity.com/sharedfiles/filedetails/?id=1494115712Pictures
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Updated
Changelog:
Added one big island
Added normal map
Bug fixing
Better satmap
Added few caves
More clutter- 7
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Kujari
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Thanks for the feedback, i have made lot of changes to heightmap and highlighted colors of the satmap. Few pic from upcoming update: https://imgur.com/a/imfgtnA