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Knoxtheace

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About Knoxtheace

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  1. Knoxtheace

    Trigger (Condition Help)

    My trigger expression condition is laptop_hacked = true; But when I use this it seems like it sets the value laptop_hacked = true rather than waiting for the condition to be true. I say this because my opfor units bypass the hold waypoint, and the return hints, "Uplink Failure", from the ace interaction code lead to this. https://drive.google.com/file/d/1w7Prn0HGZc5_VMUabOpXKG39mDsMdRTp/view?usp=sharing
  2. I am using the code below on the "Old Laptop (Open)". Source: http://simhq.com/forum/ubbthreads.php/topics/4224752/Having_fun_with_ACE_3. This code in the Old Laptop init works great, however I have created a trigger for once the laptop is hacked for OPFOR units to move along a certain path to a location. I have already created the hold point for the OPFOR units and sync'd it with the trigger, trigger: activation set to "Skip Waypoint", but after laptop_hacked the units won't move. Could use some getting the opfor to move after "laptop_hacked". Thanks in advance. laptop_hacked = false; laptop_linked = false; laptop_hacker = objNull; [ this, 0, ["ACE_MainActions"], [ "tech", "Technology", "", {true}, {(!laptop_linked || !alive laptop_hacker) && !laptop_hacked} ] call ace_interact_menu_fnc_createAction ] call ace_interact_menu_fnc_addActionToObject; [ this, 0, ["ACE_MainActions", "tech"], [ "link_to_laptop", "Link Hacking Device", "", { laptop_hacker = _this select 1; [laptop_hacker] call ace_common_fnc_goKneeling; [laptop_hacker, "Acts_carFixingWheel"] call ace_common_fnc_doAnimation; [ 10, [], { hint format["Uplink Established."]; laptop_linked = true; [ laptop_hacker, 1, ["ACE_SelfActions"], [ "tech", "Technology", "", {true}, {laptop_linked && !laptop_hacked} ] call ace_interact_menu_fnc_createAction ] call ace_interact_menu_fnc_addActionToObject; [ laptop_hacker, 1, ["ACE_SelfActions", "tech"], [ "hack_laptop", "Hack Laptop", "", { _hack_time = 120; if ([laptop_hacker] call ace_common_fnc_isEngineer) then {_hack_time = _hack_time / 4}; [ _hack_time, [], { hint format["Laptop Successfully Hacked."]; laptop_hacked = true; laptop_linked = false; }, { hint format["Uplink Failure."]; laptop_hacked = false; laptop_linked = true; }, "Hacking Laptop..." ] call ace_common_fnc_progressBar; }, {!laptop_hacked && laptop_linked} ] call ace_interact_menu_fnc_createAction ] call ace_interact_menu_fnc_addActionToObject; }, { hint format["Uplink Failure."]; laptop_linked = false; laptop_hacker = objNull; }, "Attaching Device..." ] call ace_common_fnc_progressBar; }, {(!laptop_linked || !alive laptop_hacker) && !laptop_hacked} ] call ace_interact_menu_fnc_createAction ] call ace_interact_menu_fnc_addActionToObject;
  3. Knoxtheace

    A-10 Warthog Series Standalone

    No I did not. My apologies for the unnecessary post. Thank you for the clarification.
  4. Knoxtheace

    A-10 Warthog Series Standalone

    1) Helmet Mounted Display (HMD) is not working. I have tried all available helmets, starting with the Scorpion HMCS, JHMCS II, JHMCS, and on... The "HMD On" does not turn on at all. Am I missing something? 2) Also, it would be nice to have a day/night toggle for the hud intensity as it's hard as hell to see during the day.
  5. Knoxtheace

    A-10 Warthog Series Standalone

    In the A-10C (version: 1.3) with current FIR (version 2.24), I'm unable to change my thrust when I pull up the I-TGT. As well, when I open the I-TGT window and my thrust is >0, my thrust percentage goes crazy bouncing all over the place (like it's cycling through random numbers) and then sets on a random number when I close the I-TGT window. I've looked all over the internet and can't find a solution. Do you have any recommendations? Otherwise, great mod. Thank you and the team so much for such a great piece of art/war you've created.
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