humansteak
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searching for cooperation building a new a3-map
humansteak replied to Mentallo and the Fixer's topic in ARMA 3 - TERRAIN - (BUILDER)
well, I have been working on Askøy since mars-april last year (been waiting for and now recovering from a very succesfull L5-S1 fusion surgery ^^) ..trying to learn the ins and outs of Arma terrain building in waiting for the DayZ mod tools to be released sometime in the (hopfully this year) near future ^^ ..so far as that I have amongst many things learned how to setup the perhaps, elusive P: drive and render my terrain propperly. the last some 3 months I have (in and out that is. it is truly a tremendous task!) been finetuning my layers. I haven't even began to think about placing structures yet ..well, I am kind of trying to find a way how to utulise the geodata I have with buildings type, north roof ridge and direction in order to learn a perhaps swift way to place building objects... anyway, I am so far into Karmøy that if anything, I simply have to see it to the end! now, about your points about the topograhpy. Karmøy it self is a fearly flat surface with an avarge at about +40 MSL, with a peak at 130 meters. the largest sister island (Bokn) peaks at +290 MSL. Looking at how Karmøy is a stratgeicly important island of my country (..I somehow did give my self away, didn't I ^^), naturaly there has to be a underwater cave into a submarine base on the main island! Karmøy is also very important for the norwegian oilindustry, why there has to be active military installations to protect the refineries and industrial compounds from terrorist attacks for instance. also, since I got into this from the apocalyptic arma zombie world, the islands natural topography has to have been altered in some cataclysimc nuclear event, why it is presenting a climatic diversity beond what one could describe as typical norwegian weather. now, to address your perhaps main point. I was hoping to perhaps intrigue you to help me finnish what I have started =) (it is a humongous undertaking to create and place objects into a terrain of this size!) however, I can see how our goals might be to far apart. should you feel that perhaps there could be potential in what I am doing, please let me know. perhaps your view could be altered in my favor with a visit on the islands? -
humansteak started following searching for cooperation building a new a3-map
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searching for cooperation building a new a3-map
humansteak replied to Mentallo and the Fixer's topic in ARMA 3 - TERRAIN - (BUILDER)
so, I am only a 45 year old in comparrasion, and I find my self kind of bored with most of the maps around as well ..I am wondering what exactly you are looking for type of terrain, what kind of topography, climate and so on? If you for instance point your browser to for example https://earthexplorer.usgs.gov and imagine your self an area of 40.96 km² with the left bottom corner @ approximately 59° 06' 42.7601''N ; 4° 48' 53.0043''E ..cut away all the mainland but keep all the islands and try to see an early fall kind of setting. what kind of thoughts would you make about something like that? -
@Evil Organ ..thanks. that was not exactly what I was hoping to learn; that the extent of my own ignorance perhaps might not be limited to the boundaries I imagined..! anyway Evil Organ, you just tought me that the first step of troubleshooting (however obvious it should be ^^ even to me) is to reload all mods. reloading all mods in order to weed out the one that perhaps was causing problems, resulted in ..nothing, but everything working just fine now... ..also, now that I have rested my brain with a good nights sleep I have realized that perhaps the exploding cars might have something to do with the extreme amount of vehicles/wrecks I have configured my mission with... anyway, thanks for your suggestion Evil Organ. it realy helped me solve my issue.
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hello ..so, hopefully I wont cause an awfull lot (any) irritation with this post... a few hours ago I updated my copy of Ravage and set off (very excited I might add!) to spend some time dying in a little mission I have managed to fiddled together. quickly and to my frustration I found that I couldn't "repair" or "scavenge" vehicles! now, I have managed to find a way to negate this frustration but it requiers me to revert back to an older version (Ravage ver. 0.1.44 it says in the readme) of "fn_vehInit.sqf" ..with the sometimes entertaining result that vehicles again blowup all over the place..! what should I present of files or perhaps other material to make it possible for anyone to even start to think about helping me understand what I am doing wrong ..if this is even possible..?