Carlos Leung
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Is it possible to add the random option to "Add armed vehicles in Hideout" and "Add armed vehicles in Side mission/Cache" parameter?
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I have a simple question. Can the item in the vehicle and box inventory be saved? Including picked up from the enemy until? Cheers
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Hello! I have some issue there, I set a save zone to prevent AI from spawning near the base. But AI still can go through it.
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Arma 3 =BTC= Hearts and Minds but enemy is zombie... https://www.youtube.com/watch?v=rkcYtE7YqpY&ab_channel=CarlosKaHoLeung
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Complete Hearts and Minds mission in less than 2 hs? Sorry for Cantonese. https://www.youtube.com/watch?v=AavWsLU16Zg&t=3363s
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LAMBS Improved Danger.fsm
Carlos Leung replied to nkenny's topic in ARMA 3 - ADDONS & MODS: COMPLETE
HI, How to force enable LAMBS Danger FSM enhanced behaviors using unit init? -
ok, but how this multiplayer mission save game can work in a dedicated server?
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How you make a multiplayer mission can save game?
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I need the ammo box (near the EMP container) Variable name to make the jammer work.
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Hello But TFAR still works when I near EMP object with my teammate. Cheers
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Hello I would like to add TFAR Jammer scripts to EMP side missions EMP object, Is it possible? /* Jam Radios script for TFAR created by Asherion and Rebel Version 0.2.0 Available from: https://forums.bistudio.com/forums/topic/203810-release-radio-jamming-script-for-task-force-radio/ This script will jam radios for all players within a given radius of a jamming vehicle Jamming is stronger nearer to the vehicle, while less strong at the edges of the radius NOTE: It is recommended to call this script from initPlayerLocal.sqf if you want to run the script from mission start. Parameter(s): 0: ARRAY of object(s) (Required)- Entity(s) that will cause the radios to be jammed. 1: NUMBER (Optional)- Range of the jammer in Meters. Default is 1000. 2: NUMBER (Optional)- Strength of the jammer. Default is 50. 3: BOOL (Optional)- Enable Debug. Default is False. Example: jamRadios = [[JAMMER],500] execVM "TFARjamRadios.sqf"; */ if (!hasInterface) exitwith {}; waituntil {!isnull player}; //Define the variables along with their default values. _jammers = param [0, [objNull], [[objNull]]]; _rad = param [1, 500, [0]]; _strength = param [2, 50, [0]] - 1; // Minus one so that radio interference never goes below 1 near the edge of the radius (which is the default for TFAR). _debug = param [3, true, [true]]; //compare distances between jammers and player to find nearest jammer and set it as _jammer _jammerDist = { _jammer = objNull; _closestDist = 1000000; { if (_x distance player < _closestdist) then { _jammer = _x; _closestDist = _x distance player; }; } foreach _jammers; _jammer; }; _jammer = call _jammerDist; // While the Jamming Vehicle is not destroyed, loop every 5 seconds while {alive _jammer} do { // Set variables _dist = player distance _jammer; _distPercent = _dist / _rad; _interference = 1; _sendInterference = 1; if (_dist < _rad) then { _interference = _strength - (_distPercent * _strength) + 1; // Calculat the recieving interference, which has to be above 1 to have any effect. _sendInterference = 1/_interference; //Calculate the sending interference, which needs to be below 1 to have any effect. }; // Set the TF receiving and sending distance multipliers player setVariable ["tf_receivingDistanceMultiplicator", _interference]; player setVariable ["tf_sendingDistanceMultiplicator", _sendInterference]; // Debug chat and marker. if (_debug) then { deletemarkerLocal "CIS_DebugMarker"; deletemarkerLocal "CIS_DebugMarker2"; //Area marker _debugMarker = createmarkerLocal ["CIS_DebugMarker", position _jammer]; _debugMarker setMarkerShapeLocal "ELLIPSE"; _debugMarker setMarkerSizeLocal [_rad, _rad]; //Position Marker _debugMarker2 = createmarkerLocal ["CIS_DebugMarker2", position _jammer]; _debugMarker2 setMarkerShapeLocal "ICON"; _debugMarker2 setMarkerTypeLocal "mil_dot"; _debugMarker2 setMarkerTextLocal format ["%1", _jammer]; systemChat format ["Distance: %1, Percent: %2, Interference: %3, Send Interference: %4", _dist, 100 * _distPercent, _interference, _sendInterference]; systemChat format ["Active Jammer: %1, Jammers: %2",_jammer, _jammers]; //copyToClipboard (str(Format ["Distance: %1, Percent: %2, Interference: %3", _dist, 100 * _distPercent, _interference])); }; // Sleep 5 seconds before running again sleep 5.0; //Only run this if there are multiple jammers. if (count _jammers > 1) then { //Check if all of the jammers are still alive. If not, remove it from _jammers. { if (!alive _x AND count _jammers > 1) then {_jammers = _jammers - [_x]}; } foreach _jammers; //Check for closest jammer _jammer = call _jammerDist; }; }; //Set TFR settings back to normal before exiting the script player setVariable ["tf_receivingDistanceMultiplicator", 1]; player setVariable ["tf_sendingDistanceMultiplicator", 1]; Cheers
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How to save structures place by Zeus or ACEX Fortify tool to H&M database system?
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Carlos Leung started following [MP] =BTC= Hearts and Minds
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[Release] Radio Jamming Script for Task Force Radio
Carlos Leung replied to rebel12340's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@rebel12340I have this issue too. I tried this sample mission in my team server with my teammate. But not succeed. TFAR version 0.9.12 -
I have a F-16 mod, I want to make this as a UAV but i don't know how, any reference about Config?