Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Endet15

  • Rank

Profile Information

  • Gender
  • Location
    United States
  • Interests
    DayZ, ArmA, (obviously), mil sim.
  1. So a few weeks back I wanted to make a tornado siren for a scenario I was going to zeus for my friends. I followed this tutorial on how to do it. 30 minutes later I had a working siren. Only issue was, when the time came for me to actually use the siren in the scenario, I was the only person that could hear it. Now I want to add audio to an object for another scenario, but I want to know how I can get ALL clients on the server to hear it. Any help would be appreciated!! Here's my description.ext: class CfgSounds { sounds[] = {}; class music1 { name = "music1"; sound[] = {"\sounds\siren.wav", 300, 1}; titles[] = {0,""}; }; }; Here's the code I had in the object: siren addAction [ "SIREN ON", { siren say3D ["music1", 1000, 1]; } ];
  2. Really? I checked steam AND the launcher startup parameters and I had none. I also don't have a clue what beservice is. I don't have a mod with that name. I turned battlEye off, launched the game just fine, and turned it back on next time I joined a server. It works fine now. I guess it was just ArmA being all funky, as per usual.
  3. Title. I have my logs here. Please note I do NOT have any mods or parameters on. Im running 100% vanilla arma. https://drive.google.com/open?id=1a9vua6_fjbXSmy-FwyfgNEXudIXdwvxL << Report log EDIT: I have turned off battleye and it worked. Why is battleye messing up my arma??
  4. Endet15


    Im having internet problems for my computer. I had to go post this on the internet on my phone, otherwise it wouldve been on the workshop.