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swift39

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Everything posted by swift39

  1. Thanks pierremgi... I have looked and have not noticed any .sqf with the player as command/variable on the server only. It makes no sense to me why it works once then breaks. In Henrik Hansen's script I do not see anything that would indicate not being able to work on a dedicated server. Henrik Hansen's "GrabObjects" Function What I have learned: Works in Editor flawlessly. Placing the "init" lines in anything, but the "initPlayerLocal.sqf" causes duplication and mass explosions on start, and doesn't fix the paste issue. The Trigger seems to work and indicates that the objects have been copied, but apparently they wont paste into notepad. Is it possible it is a security issue within Arma or possibly windows, catches it on the first instance then disables it? Although there is nothing in the Event log. On a positive note! I did sort out the Briefing display by placing it in the "initPlayerLocal.sqf" and discovered it has to be in the first line of the file. Now displays and without duplication initPlayerLocal.sqf Like I said I am at a loss with this and not finding a lot on the Forum about it. Any further ideas would be greatly appreciated. Thanks Greg
  2. First of thanks Engima, great work... Being new to Arma 3 and in the process of building a dedicated server usable for everyone in my group it was a nice to have civilians/traffic populate the server for some "realism". Having a sample of what you were able to achieve with your mods, was curious if you have thought or looked into continuing this to include boats and planes? Can your code be modified/adapted to accommodate this or used as a guide to create this? just thoughts, but if possible (not knowing the Functions/behavior of the code) and you being willing I may be able to help? Thanks and again great work Greg
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