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Found 1 result

  1. First of all I should say that I am new to Arma3 and the scripting and inner workings, so please be patient... Friends, Co-workers and myself have decided to get together and play Arma3 which lead to creating a "dedicated" server. The Server seems to be working fine with only one issue noticed, that in the Arma3 Shortcut the target path seems to drop the "-filepatching" on a regular basis which messes up the Zue_A3serverbriefing that is being used. The main issue is I created some Zues missions that could be used to create on the fly Missions with the Ayres-Achilles mod. Which for the most part works as expected, with currently two frustrating issues that I have two weekends and countless hours during the week trying to resolve. Problem #1 The ability to "save" in game issue came up and given the level of experience with some of our guys I decided to test and use Henrik Hansen's Zues ObjectEditor V.1.0. which works fine in Eden Editor testing on the MP platform. Problem #2 The briefing does not display, again worked in the testing. As I said both worked well testing through the Editor, but once placed onto the server, neither work properly. The Briefing does not display at all! and the Zues_ObjectEditor wont copy to clipboard, but seems to read the objectGrabber ".sqf" files. The following is the .sqf files that I am using to achieve this... init.sqf initServer.sqf initBriefing.sqf Description.ext I created the initServer.sqf to deal with multiple instance issues in both the briefing and objectEditor when in the init.sqf file. I don't understand why it would work in testing and not on the dedicated server. Also I should note that when the objecteditor was in the init.sqf it worked, but when started would put multiple objects on the server which would create mass explosions. Any assistance or advice would be greatly appreciated and thank you in advance for any responses. Thank You Greg *** UPDATE *** Ok made some progress tonight. I created a initPlayerLocal.sqf and placed the objecteditor commands in it. initPlayerLocal.sqf Again it works fine in editor, and at least now works partially when placed on the server. It now allows it to complete once. When you attempt to do it again the server indicates that the process completed but when you paste into the file it pastes the last copy and not the updated one. I have the trigger set to repeatable, but doesn't appear to make a difference. Suggestions welcomed. Thanks Greg
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