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666JaakkoCZ

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About 666JaakkoCZ

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  1. 666JaakkoCZ

    creation of equipment

    _hasruck = false; _ruckType = ""; _ruckMags = []; _ruckWeps = []; // Checks if the unit calling the script has a ruck sack. _hasruck = _unit call ACE_Sys_Ruck_fnc_hasRuck; // If the previous is true, then we want to set the variables to nil so that the ruck is empty before deletion. if (_hasruck) then { _unit setVariable ["ACE_RuckMagContents", nil]; _unit setVariable ["ACE_RuckWepContents", nil]; _unit setVariable ["ACE_RuckMagContents", _ruckMags, true]; _unit setVariable ["ACE_RuckWepContents", _ruckWeps, true]; }; //
  2. Hey buddies, I have a problem creating a script.I create my own equipment with an action menu, when I come to the crate, It shows the class I want (machine gun, rifleman, etc). The menu works...the problem is here ( _hasruck = _unit call ACE_Sys_Ruck_fnc_hasRuck) used undefined variable the same (_ruckMags). I have the script from Arma 2 and I need to do it in Arma 3. thank for you advices
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