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Lawd PIGes

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About Lawd PIGes

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  1. Very appreciated pierremgi! and i found that using AimedAtTarget would be much easier for me to use and understand, anyway thx for your big help!
  2. yep,that's exactly what i want, but how can this be done in a script?
  3. thx, that helps a lot , but what if i want a A-10 fire its minigun 30mm to a target? how could i make this happen...
  4. OMG, it did work,thank you so much SK!!
  5. a big thank SK! but how do i find it in arma3, i am not too familiar with those config in arma3....
  6. The particle effect script doesn't work,it's an example code from the wiki. here is the code _OBJ = player; _PS1 = "#particlesource" createVehicleLocal getpos _OBJ; _PS1 setParticleCircle [0, [0, 0, 0]]; _PS1 setParticleRandom [0.2, [1, 1, 0], [0.5, 0.5, 0], 1, 0.5, [0, 0, 0, 0], 0, 0]; _PS1 setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 2, 6], "", "Billboard", 1, 1, [0, 0, 0], [0, 0, 0.5], 1, 1, 0.9, 0.3, [1.5], [[1, 0.7, 0.7, 0.5]], [1], 0, 0, "", "", _obj]; _PS1 setDropInterval 0.03; and the code seems to work fine,no warning after running the script very appreciated if anybody could help me figure it out!
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