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Joocebocks

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  1. @skruis I actually just finished testing the 0 interval recording and it did not work well - or at least it didn't achieve the desired effect. Despite playing back at 4x speed, playback took longer. Since everything in game is happening at the same speed, but the software used more frames to capture it, it basically turns in to a slow-mo effect. We'll keep using the 1 second interval until you get a chance to look into it. If at any point you would like additional testing done outside your own, just let me know.
  2. @skruis Hey no problem. Thanks for responding. One of the first things I tried after testing was setting the interval to .5 to see if there was a difference. I didn't really see one but I'll try out 0 this evening and let you know how it goes. It's good to hear that those suggestions are planned in one way or another as well! As far as the ammo indication goes, I understand what you mean. My thought process behind it was to get a better idea of situations in an AAR. It could help paint a picture of a fire team or support element's situation - I also kind of thought of it as a rough way to do fire indication. If a unit is losing ammo over the course of a few frames, we know they've been engaging something. By extension, health could be treated the same way I guess, but you complicate that if you were to add something like the ACE3 medical system in - this more or less falls in the same bucket and your response to ammo would apply here too, but it's a nice "maybe one day" kind of idea. Another question - since you mentioned you already have the weapon classes, do you only intend to support vanilla + DLC in that regard or will you be dynamically pulling weapon class names/display names so that mod weapons are picked up as well? Thanks again!
  3. So our unit has started using the Athena AAR tool recently and it's been great and insightful for us. Thank you for the time you've put in and we look forward to using your mod going forward. Now, I called myself looking for feature requests for this and even another post for the AAR tool but even your steam description of the mod links back here so I apologize if I'm suggesting something that's already been brought up. Are there any plans in the future for the following: Kill "feed" - even it's as simple as X killed Y I believe I have seen another AAR application that drew a red line between the a shooter and their target when they were killed. It was just a quick indication of who killed what. Indicating the weapon that was used and the range of the shot would be nice to have as well Player equipment tracking - it would be nice to be able to see how much ammo and equipment is left on infantry and vehicles The option to record in a real time pace - I don't think we'd have a problem downloading a much larger recording if that was the end result. I understand that there are likely a number of factors to the file size and potential performance concerns for real time recording, but recording better than 1 "frame" per second would be really helpful it it was possible Indication when a player or AI is firing or throwing Continue to indicate vehicle positions while they are empty Thanks again for your time and if you would like to see feedback and suggestions for the AAR component elsewhere, please let me know and we'll use that instead.
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