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dl81

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About dl81

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  1. Hi guys, my server AI taxi function need a cool down script to stop call unlimited AI taxi at a very shot time. the AI taxi function perform good but one player can call it unlimited times continuously. here's the init part. SOS assistance PLS. //--- run this script when the user decides to call a taxi // EX: // player addAction ["Call Taxi",{[] spawn LY_fnc_CallTaxi;}]; LY_fnc_CallTaxi = { _roads = player nearRoads 50; if(_roads isEqualTo []) exitWith {hint "you must near a road";}; _nearest = objNull; _dist = 1e4; { if(player distance _x < _dist) then { _nearest = _x; _dist = player distance _x; }; } forEach _roads; _location = getposatl _nearest; if(openMap true) then { _location spawn { _location = _this; hint "click map spot then it will start."; Taxi_Target_Location = []; onMapSingleClick " _roads = _pos nearRoads 100; if(count(_roads) > 0) then { _nearest = objNull; _dist = 1e4; { if(_pos distance _x < _dist) then { _nearest = _x; _dist = _pos distance _x; }; } forEach _roads; _location = getposatl _nearest; openMap false; onMapSingleClick """"; Taxi_Target_Location = _location; } else { hint ""you need near a road!""; }; ";
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