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BadKey

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  1. Hey guys, I am currently writing a script that makes it possible to put players on a stretcher for medical stuff. The problem now is, that we want to make it possible that the medical stuff can lift a stretcher (called _nextlitter) while a person is attached to it. Here my code upto now (initplayerlocal.sqf): [] spawn{ waitUntil { inputAction "HeliRopeAction" >0; }; _nextlitter = nearestObjects [(getPos player), ["Land_Stretcher_01_F"], 100] select 0; rope1 = ropeCreate [(vehicle player), [0,1.5,0.2], _nextlitter, [0.4,1.2,0.16], 8]; rope2 = ropeCreate [(vehicle player), [0,1.5,0.2], _nextlitter, [0.4,-1.2,0.16], 8]; rope3 = ropeCreate [(vehicle player), [0,1.5,0.2], _nextlitter, [-0.4,-1.2,0.16], 8]; rope4 = ropeCreate [(vehicle player), [0,1.5,0.2], _nextlitter, [-0.4,1.2,0.16], 8]; }; If i execute this now, the player stays hovering in the air and the stretcher gets lifted by the helicopter... Does somebody have a solution for this problem? I would very appreciate it. Stay awesome, BadKey
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