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Nandoholic

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  1. Nandoholic

    [MP][CTI-COOP] Liberation (continued)

    My apologies! I read what you said and went back and tested it out. I think where I was going wrong is that when I was testing I was trying to get the chopper to land just outside the FOB so it must have been prioritising the helipad as the landing zone. Just tried it further out and it worked. Also set combat state to aware and that seemed to work. Thanks for your reply :)
  2. Nandoholic

    [MP][CTI-COOP] Liberation (continued)

    Loving the new updates to this and cant wait for the side missions for the civilians to come in. I have a quick question. I wanted to set up some AI crewed transport choppers at the base with the idea of using them to extract squads out of the front line. The problem I have appears to be an old arma issue of trying to get the AI to land the chopper. It'll either hover at the location I sent it or if I change the move command to land, it will return to the helipad at base and land. The old workarounds seem to involve an invisible helipad but we cant do that in Liberation as zeus or players. So my question is, is there a way to make AI land choppers in the wild on Liberation that I'm missing? And if not would allowing players to build a temp invisible helipad anywhere (maybe cap it at 3 at once) work as a potential solution? Or even allowing the Zeus to place it? The Zeus would have to be the one to delete it obviously. My apologies if this has been brought up before, but I hadnt seen this when I had a quick look through the thread.
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