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Capt Steel88

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  1. Capt Steel88

    Altis 90's

    does this work with vanilla Arma3?
  2. Hi all, I was wondering, based off the Grass Cutter tool, which comes in small, medium, large, if there was a way to adjust the size in the INIT field. So if i want to make it twice, or x3 bigger for example, how best to go about this method? Kind Regards, J
  3. Hi all, I have a couple of questions that I'm seeking a answer on, which i haven't found a good outcome to as yet. Basically what I'm trying trying to do is build up the South west Airport in Tanoa. So adding a terminal, runway etc...that the goal. The questions i have is the following: 1. Is there anyway to "Flatten Terrain", or is the a specific block, that people are using to raise buildings and create them level so to speak? 2. What is the best suggestion to Concreate the grass runway in your opinion?
  4. Hi all, Is there anyway to access the Tanoa - Drydock in the Eden editor? Kind Regards,
  5. Hi all, I jave a few questions with the new ARMA3 mission editor, im more used to the OFP old style, but i have been getting through slowly. I have tried the help function and youtube videos, but i dont seem to be able to find the answer im looking for. Custom Load outs So place a player, edit there loadout etc..., for actual players when i start the game this seems to work correctly, however this is only working with actual players, not AI. For example i give a AI civilian unit a suit but when i start the mission he is in shorts and t-shirts. back in editor he is in his suit etc....Am i missing something here? Triggers - Text Back in original OFP, when i player entered a trigger area you could set it to display text, this option is gone in the new ARMA3, how does one go about displaying text set for a specific trigger? Formations Ok, so i have a few AI that i have placed, there group commander is set, originally there was a selection for individual units for a "Special" stance, where you could set them in formation or not. This is gone also, is there anyway to keep the AI set in there individual place whilst keeping them in formation? Many thanks