Capt Steel88
Member-
Content Count
6 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout Capt Steel88
-
Rank
Rookie
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
HI all, I have a question on Object Map Limits. I have a ongoing map that is fairly heavy on Objects and items. I notice when i play online that for some objects i can see, the other play cannot. I presume this is down to the Map Object limit. Is there anyway i can break through this?, or work around? I would presume the stupid question in the room would be if i could edit the actual map of TANOA, but i guess because its a official BI Map, that wont be possible. Many thanks.
-
does this work with vanilla Arma3?
-
Hi all, I was wondering, based off the Grass Cutter tool, which comes in small, medium, large, if there was a way to adjust the size in the INIT field. So if i want to make it twice, or x3 bigger for example, how best to go about this method? Kind Regards, J
-
Tanoa mission editing - editing runway
Capt Steel88 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi all, I have a couple of questions that I'm seeking a answer on, which i haven't found a good outcome to as yet. Basically what I'm trying trying to do is build up the South west Airport in Tanoa. So adding a terminal, runway etc...that the goal. The questions i have is the following: 1. Is there anyway to "Flatten Terrain", or is the a specific block, that people are using to raise buildings and create them level so to speak? 2. What is the best suggestion to Concreate the grass runway in your opinion? -
Hi all, Is there anyway to access the Tanoa - Drydock in the Eden editor? Kind Regards,
-
Capt Steel88 started following Few Questions for a old timer
-
Hi all, I jave a few questions with the new ARMA3 mission editor, im more used to the OFP old style, but i have been getting through slowly. I have tried the help function and youtube videos, but i dont seem to be able to find the answer im looking for. Custom Load outs So place a player, edit there loadout etc..., for actual players when i start the game this seems to work correctly, however this is only working with actual players, not AI. For example i give a AI civilian unit a suit but when i start the mission he is in shorts and t-shirts. back in editor he is in his suit etc....Am i missing something here? Triggers - Text Back in original OFP, when i player entered a trigger area you could set it to display text, this option is gone in the new ARMA3, how does one go about displaying text set for a specific trigger? Formations Ok, so i have a few AI that i have placed, there group commander is set, originally there was a selection for individual units for a "Special" stance, where you could set them in formation or not. This is gone also, is there anyway to keep the AI set in there individual place whilst keeping them in formation? Many thanks