Jump to content

_Tim

Member
  • Content Count

    9
  • Joined

  • Last visited

  • Medals

Posts posted by _Tim


  1. I have another Problem now.

    When i edit the terrain via buldozer its not transfered to TB.

    When i move around objects it is working but if I use the Brush Tools to lower/raise the terrain it is not written to TB.

    This normally should work automatically and doesn't needs a manual transfer, does it?

     

    Edit:

    If I use the Edit terrain Tab in TB itselfs, the modificated terrain is shown in BD but not in TB.


  2. I have just created a new Project imported the heightmap, satimg and mask layers.cfg and textures and then build the terrain.

    Then I added one polyline tried it out but it doesn't worked.

    Then I tried it with Stratis shapefiles again and it worked.

     

    I've packed it with pboproject this time and no errors are thrown just a warning but i guess thats cause i didn't defined weather and lightning in my config.

    Spoiler
    
    23:39:36: No weather defined in .Overcast
    23:39:36: No lighting defined in .Lighting
    23:39:36: Warning: expected 12 values in the array , but only 0 present
    23:39:36: Warning: expected 12 values in the array , but only 0 present
    23:39:36: Warning: expected 12 values in the array , but only 0 present
    23:39:36: Warning: expected 12 values in the array , but only 0 present

     

     


  3. I am using Addon Builder and downloaded the buldozer script.

    But the point is that is was working, in Buldozer and ingame, when i copied the stratis road data(from a3\map_stratis\data\roads) and pasted it into my Island's road folder(Hamilton\data\roads).

    But as soon as I use my own exported data I get nothing.

    So i guess the error is somewhere in the shapefiles and not in the script or the PBO packing tool because then stratis roads also wouldn't work in my project.


  4. Im tried to add Roads to my map, but they are not displayed in Terrain Builder/Ingame.

     

    I draw Polylines, right clicked them and added the Database Properties ID,ORDER,__LAYER.

    Then I pressed File -> Export -> Shapes... and selected current Layer(also tried with Selection and Selection of Layers).

    The files are in the data/roads where they belong.
    The roadslib.cfg is copy n' pasted from the data of Stratis.

    I also tried to make the Shapefiles with Global Mapper and QGIS but it still don't works.

    When I just copied the road data from Altis and Stratis it was working fine in TerrainBuilder and Ingame.

     

    roadslib.cfg:

    Spoiler
    
    class RoadTypesLibrary
    {
        class Road0001
        {
         width = 30;
         mainStrTex      = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_ca.paa";  // lowercase!
         mainTerTex      = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_end_ca.paa";
         mainMat         = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway.rvmat";
         map             = "main road";
         AIpathOffset = 3;
        };
        class Road0002
        { 
    	 width = 15;
         mainStrTex      = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_ca.paa";  // lowercase!
         mainTerTex      = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_end_ca.paa";
         mainMat         = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road.rvmat";
         map             = "road";
         AIpathOffset = 2.5;
        };
        class Road0003
        {
    	 width = 7.5;
         mainStrTex      = "a3\roads_f\roads_ae\data\surf_roaddirt_road_ca.paa";  // lowercase!
         mainTerTex      = "a3\roads_f\roads_ae\data\surf_roaddirt_road_end_ca.paa";
         mainMat         = "a3\roads_f\roads_ae\data\surf_roaddirt_road.rvmat";
         map             = "track";
         AIpathOffset = 2.5;
        };	
    	class Road0004
        {
    	 width = 10;
         mainStrTex      = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_ca.paa";  // lowercase!
         mainTerTex      = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_end_ca.paa";
         mainMat         = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road.rvmat";
         map             = "track";
         AIpathOffset = 2.5;
        };
    	class Road0005
        {
    	 width = 5;
         mainStrTex      = "a3\roads_f\roads_ae\data\surf_roaddirt_path_ca.paa";  // lowercase!
         mainTerTex      = "a3\roads_f\roads_ae\data\surf_roaddirt_path_end_ca.paa";
         mainMat         = "a3\roads_f\roads_ae\data\surf_roaddirt_path.rvmat";
         map             = "track";
         AIpathOffset = 2;	 
        };
    };

     

    In the config.cpp I added:

    Spoiler
    
    newRoadsShape = "\Hamilton\data\roads\roads.shp";

     

    Screenshot of my map and the database Properties:

    Spoiler

    hamiltonshapes_PNG.png

    Screenshot of my folder structure:

    Spoiler

    roadsfolder.png

     

     

     

    I hope someone can help me.

    Best regards, Tim

     

×