_Tim
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Posts posted by _Tim
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I have another Problem now.
When i edit the terrain via buldozer its not transfered to TB.
When i move around objects it is working but if I use the Brush Tools to lower/raise the terrain it is not written to TB.
This normally should work automatically and doesn't needs a manual transfer, does it?
Edit:
If I use the Edit terrain Tab in TB itselfs, the modificated terrain is shown in BD but not in TB.
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Ok, wow now its working.
I used the real worlds coordinates for my map.
Thank you very much, but why isn't it working with other coordinates then 200000, 0?
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I have just created a new Project imported the heightmap, satimg and mask layers.cfg and textures and then build the terrain.
Then I added one polyline tried it out but it doesn't worked.
Then I tried it with Stratis shapefiles again and it worked.
I've packed it with pboproject this time and no errors are thrown just a warning but i guess thats cause i didn't defined weather and lightning in my config.
Spoiler23:39:36: No weather defined in .Overcast 23:39:36: No lighting defined in .Lighting 23:39:36: Warning: expected 12 values in the array , but only 0 present 23:39:36: Warning: expected 12 values in the array , but only 0 present 23:39:36: Warning: expected 12 values in the array , but only 0 present 23:39:36: Warning: expected 12 values in the array , but only 0 present
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I will try it out.
But an error in config would't affect bulldozer and it wouldn't work with stratis roads then, would it?
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I am using Addon Builder and downloaded the buldozer script.
But the point is that is was working, in Buldozer and ingame, when i copied the stratis road data(from a3\map_stratis\data\roads) and pasted it into my Island's road folder(Hamilton\data\roads).
But as soon as I use my own exported data I get nothing.
So i guess the error is somewhere in the shapefiles and not in the script or the PBO packing tool because then stratis roads also wouldn't work in my project.
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I have only one layer named "roads" at the moment with these five roads which you can see on the screenshot.
I've also tried to do more than one layer but I didn't worked too.
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I just saw the Tab "roads" in TB.
Is it another way to add roads to Arma or is it somenthing else?
PS:
In my first post I mean Buldozer and not Terrain Builder.
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Im tried to add Roads to my map, but they are not displayed in Terrain Builder/Ingame.
I draw Polylines, right clicked them and added the Database Properties ID,ORDER,__LAYER.
Then I pressed File -> Export -> Shapes... and selected current Layer(also tried with Selection and Selection of Layers).
The files are in the data/roads where they belong.
The roadslib.cfg is copy n' pasted from the data of Stratis.I also tried to make the Shapefiles with Global Mapper and QGIS but it still don't works.
When I just copied the road data from Altis and Stratis it was working fine in TerrainBuilder and Ingame.
roadslib.cfg:
Spoilerclass RoadTypesLibrary { class Road0001 { width = 30; mainStrTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway.rvmat"; map = "main road"; AIpathOffset = 3; }; class Road0002 { width = 15; mainStrTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road.rvmat"; map = "road"; AIpathOffset = 2.5; }; class Road0003 { width = 7.5; mainStrTex = "a3\roads_f\roads_ae\data\surf_roaddirt_road_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roaddirt_road_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roaddirt_road.rvmat"; map = "track"; AIpathOffset = 2.5; }; class Road0004 { width = 10; mainStrTex = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road.rvmat"; map = "track"; AIpathOffset = 2.5; }; class Road0005 { width = 5; mainStrTex = "a3\roads_f\roads_ae\data\surf_roaddirt_path_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roaddirt_path_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roaddirt_path.rvmat"; map = "track"; AIpathOffset = 2; }; };
In the config.cpp I added:
SpoilernewRoadsShape = "\Hamilton\data\roads\roads.shp";
Screenshot of my map and the database Properties:
SpoilerScreenshot of my folder structure:
SpoilerI hope someone can help me.
Best regards, Tim
Roads won't show up in TerrainBuilder/InGame
in ARMA 3 - TERRAIN - (BUILDER)
Posted
If I am using the arma3.exe and I start BD it says: "Cannot load texture hamilton\data\layers\s_000_000_Ico.paa."
If I am Paste my folder into Arma 3 root directory it is working fine, although I left "Data Directory" in the settings as P:\.
But even if I copied it to A3 root folder BD isn't working as it should.