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boyce05

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Everything posted by boyce05

  1. boyce05

    Ravage

    Well...I am working on something ...:)
  2. boyce05

    Ravage

    Could you tell me how to set it up, I couldnt get mine working, so im relying on mission saving and character save scripts...
  3. boyce05

    Ravage

    Il check it out, what are you using for persistancy?
  4. boyce05

    Ravage

    I would like to ask 2 things- 1- Would it be possible to make the respawn tents individual, so when placed only the person who placed them can spawn on them 2- Is there any possibility of adding buildable furniture/defenses as currently I am using ace placables but it is not ideal.
  5. boyce05

    Ravage

    Would you have any idea about lootspawns to ds houses, the mod for chernarus redux (adds custom interiors for previously non enterable houses.)
  6. boyce05

    Ravage

    Thank ye
  7. boyce05

    Ravage

    Since I have custom items in the modfile, whats the easiest way to add it to the newest update
  8. boyce05

    Ravage

    Should add some crack effects to the wood. Imo, if these would be added, change the stats to make them less accurate for realism.
  9. boyce05

    Ravage

    grrrr
  10. boyce05

    Ravage

    Is there a way to just add a trader, not constant other roaming ai, also can I customise what they sell>
  11. boyce05

    Ravage

    What mod are you using for the exploding heads, Im using bloodlust but cant seem to find that in there
  12. boyce05

    Ravage

    When I first tried, I left it default to see what would happen. I got the menu, but no items were for sale (which I would also like to be able to configure.)
  13. boyce05

    Ravage

    No worries. I have IniDbi2 to work out aswell if your feeling friendly XD
  14. boyce05

    Ravage

    Ok so I basically didnt put down the ai module. However the menu still wouldnt let me buy or sell anything. Also, I have 0 interest of the patrol feature/roaming ai, is there anyway to remove this without disabling traders. An answer to either question is valuable, thanks.
  15. boyce05

    Ravage

    I mean the problem is that I am making a Rp server so everyone is the same faction, including zombies, I mean I can rework it so it is a blufor faction.
  16. boyce05

    Ravage

    @FireWalkerPlaying as Civ, put down a civ trader
  17. boyce05

    Ravage

    Ok I am also putting down AI with the script in their ini, however I get no option to trade which is odd
  18. boyce05

    Ravage

    Ah I see thanks @Hans(z) Its a shame I would much like to fiddle with the items. Oh well. Im working on a RP server for this called RisenRP, and I am just trying to make it more balanced.
  19. boyce05

    Ravage

    Oh also, are the RHS weapons already added? I would like to customise what comes up at the trader
  20. boyce05

    Ravage

    You are a legitimate legend, any clue where in the scripting I can find the pricing, I would like to tinker. Also anyone know why this isnt uploaded to the steam workshop?
  21. boyce05

    Ravage

    Hey there, so I am making a mission on this, and I was wondering where to find the trader script, as I would like to add it to a static trader ideally. If you could help I would be most pleased.
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